Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Tunnel - Feedback

A topic by IndieDevDan created May 14, 2019 Views: 288 Replies: 4
Viewing posts 1 to 2
(2 edits)

Hope you're all having a great day! Yesterday I released a free demo for The Tunnel, in order to show a small part of the game to those interested. Feedback from the demo would be greatly appreciated, as I am constantly working and looking for ways to improve the main game. In its current state, I feel the game has a lot to offer in further updates, and so I hope to hear from you all with any feedback you may have.

The Tunnel Page

The Tunnel is a dark horror/simulation game, based on mental health. The idea of the game came from personal experience, along with information from other people. In the game, you are thrown into a dark and cold tunnel, with no end in sight. Along the way you will be greeted with the horrors some people experience with a mental health issue. But, within the darkness, hope can be found in the way of light, and when you manage to find the end, you will be greeted with the light at the end of the tunnel. Just. Keep. Walking.

The link is broken!

From the trailer and screenshots it looks very dark, foggy and blurry. It's hard to see anything. I'll give it a try later.

Sorry about the link, it has been fixed :).

About the way it looks, the fog is intended. I did realise after compiling the footage and making the trailer, that the game might in fact be too dark for those who wish to record it, as everything is darker when it is recorded, and so have upped the brightness for the next update :). The game shouldn't be blurry when actually playing it though :)

The game is intended to be very dark and foggy due to it resembling mental health, however if it still too dark, please let me know and I will probably add in a brightness setting so that people can fine tune to their liking.

I appreciate the feedback :)

I understand want you're going for with the fog. I think you should keep it. It fits with the theme of the game and doesn't really harm the gameplay. It just doesn't make for very appealing promotional material..

Ok so I played for a bit and noted a few small issues:

  • In the settings menu, it's not clear to me if "Post Processing" is on or off. Does red mean on or off?
  • I don't think I should have to read the itch page to learn how to play the game. I'd much prefer if the instructions and controls were taught in-game.
  • I was a bit confused with the phone at first. At the moment if you look straight ahead, the phone is halfway visible at the bottom of the screen. At first I thought I chose the wrong resolution and that I couldn't see part of the game.

Other than that it's hard for me to give feedback because, from want I understand, the game is not supposed to be fun. It would kind of go against the theme. I feel like I'm at the mercy of RNG and will most likely lose every time, but that's probably the point. And I don't think I'm in the position to say how good of a representation of mental health it is. 

Personally, I doubt it's even possible to create a piece of art that accurately represents how it feels to be depressed/anxious. This is an interesting attempt though, and it may help some people.

Thanks for the feedback!

- I'll alter the settings to make any tick boxes clear.

- I'll also add a controls tab in the menu.

- I will also look at perhaps making the phone follow the camera.

The next update aims to add more gameplay, further adding to the experience, as the overall aim for the game is to give a small experience of what some people go through.