Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses ligatures heavily, and I am really hoping to show it off.
EDIT: This is a fundamental flaw in UNITY. OOG. I am exploring my options, as I REALLY want this feature. If I end up making something which can scrape an OTF for its ligature definitions then apply them by force (just removing/injecting characters via direct unicode manipulation) to all text not within tags, would you be interested in incorporating it into STM? If I end up making it, you can just have it so everyone benefits from it.