If the final boss (weaver) is killed while the player's gravity is changed by the boss, the gravity will remain that way forever until you turn off the game completely and launch it again.
By the way, great game. I hope for its further development.
the medal isn't broken, the description just isnt good. you have to take 90+ damage AND barely survive (be under 10 health after taking damage). its easy to do at the beginning of the game but is a little confusing after getting health upgrades. most recent version has a slightly more informative medal description but i might have to change it again lol
I think this specific number will confuse more than just me. If you only leave the part that says you need to barely survive, then no matter how much HP you have, it will be obvious that it should remain on the edge after the fall.
So I think the damage amount is more confusing and basically an unnecessary explanation. 90 hp is a very large part of hp only until you kill 1 boss, after that it's not that big.
I thought about it a bit, and you're right, it's still an important point. But the description still seems a bit confusing.
Maybe the description shouldn't say the exact number, but just say that you need to lose a significant amount of HP? But then it becomes even more confusing. like, what is a significant amount of HP?