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Hyperspace Dogfights

Jet-combat roguelite, occasionally with swords and 300+ other items to strap onto your jet. · By sleeper_games

Missile evasion specifics?

A topic by MIC132 created 23 days ago Views: 33 Replies: 5
Viewing posts 1 to 2

Can someone elaborate on how exactly losing missile lock-on with jump works?

It seems sometimes I can lose lock when jumping (and even sometimes it appears as if the missile gets re-targetted onto an enemy) but I can't work out when/how it happens.

Developer

Each homing missile has a rectangular green tracking marker that follows you around and shows where the missile is tracking towards right now. If you jump while this marker is on top of an enemy then you'll redirect the missile and it will usually lock on to that enemy instead. 

Generally it'll behave like it is on your side after that, it'll lock on  to other enemies if the target is destroyed etc. You can even redirect multiple homing missiles simultaneously as long as all their homing markers are on an enemy when you jump.

Redirection does not work for cruise missiles, the ones that use a spinning cross as homing marker.

Thanks! That was my guess from seeing when it happened, but I couldn't do it reliably so I thought I was missing something. 

I recall that some passive item mentioned it "increases missile deflection from jumps" or something like that. What aspect would that affect?

Developer

Every time you jump, missile tracking markers get pushed away from your jet by a certain amount. That's what these upgrades affect.

That makes sense. But the position that matters for the redirect is the one before that push, right?

Developer

Yep.