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Quartz: a 4x4 roguelike with time travel

A topic by Brain in a Bowl created Mar 02, 2025 Views: 291 Replies: 7
Viewing posts 1 to 8
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Hi all!

I'm making a 7DRL in vanilla HTML/CSS/JavaScript again. I'm starting tomorrow, but I've got some stuff set up ahead of time. Details are in my first dev log.

My main goal is to try and cram a fun roguelike experience in a 4x4 grid. Why? Because 2x2 is too small, and 3x3 was already covered by the magnificent Seek Etyliv. Will this work? Let's find out!

My other main focus is trying to play around with time travel, but I'm still figuring out how exactly this is going to work.

Good luck! I'm truly curious about your entry, especially that I was tinkering with idea of a roguelike on 5x5 grid once but never really try to implement it.

Thanks. I'm running into a couple of snags, but I'm making some progress.

Still more snags on day 3,  but some progress as well. Dev log is here. Using an event-driven system is really starting to pay of for this project.

Day 4: everything is fine, surely.

Day five: Back in time!

Yesterday's devlog: things that work

And it's live

/breathes