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ragdoll physics

A topic by Commentatron created Nov 05, 2016 Views: 340 Replies: 4
Viewing posts 1 to 5
(1 edit)

you know what i want. it would be cooler for the robots to actually be dead not freeze in a pose they were in when they died. i could see them getting cut into half by a sawblade with it. it would make the game even cooler. (you could turn it off)

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Maybe! I kindof like how they freeze right now. But it might be pretty cool. Worth looking at for sure.

(+1)

I like how they feeze too but mabye they should fall over slowly but not fall ragdoll.

To be honest, I think the "freezing" mechanic is a lot more realistic. Depending on what mechanisms the robots use to move their joints, and the location hit, stiffness would be the more accurate result. If, say, their joints move with mechanical force caused by gears, partially destroying one of the gears (and likely causing it to melt, seeing as hit voxels glow) would likely clog the system, which would resist movement. On the other hand, if a joint were powered by, say, hydraulics, severing the line/piston would cause it to go limp.

That being said, in my opinion, ragdolling seems to be more suited for organic foes, while freezing seems appropriate for mechanical enemies.

I think in the end it comes down to what looks more awesome. :)

Ragdolls give you more feedback at the moment of death, but there's something really awesome about walking across the battlefield and seeing a severed torso frozen mid strike.