Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen:
'''
Hi there! <pause>
Nice to meet you!<pause>
Let's play a game with text! <pause>
And stuff!
'''
In all of my tests, text will stop after "Hi there!" until Continue() is called 3 times. After this, it will print the remainder of the text without pausing at all. It seems like all three of the pause tags get stacked at the first instance of a pause that is encountered.