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Feature Request: Origin Point for Draw Animation

A topic by Draque created Feb 22, 2025 Views: 71 Replies: 2
Viewing posts 1 to 3

Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen to their final draw position, but it would be great to be able to have a single origin point. This would allow effects like letters flying out of a radio to the text box, visually showing players where they came from.

Not sure if this is the proper place for requests, but I can move it to somewhere more appropriate if so! : )

Developer

Oh, that's a good idea... I *think* it would be possible, just a bit annoying to implement! (For users)

Essentially, I could add a toggle to control if the origin point of the draw animation is local to the character, or local to the mesh... the only problem with that would be actually getting the right number for the origin point to the mesh in the least painful way, so I'll have to think about how to implement this in the way that's least painful for users...


*Maybe* it could be... To make the text fly out of an arbitrary point, you'd find that point in local space to the text mesh object, then change the value on the data object itself before the read animation plays...?? I'll have to see if that's a good idea or not!

Thank you! I already have ideas for how I would use this if you end up implementing it!