Hey all! Looking to make sure I'm not venturing too far away from what's likely to be deemed acceptable.
Quite a while ago, I put together a twin-stick-shooter Diablo-like prototype. I've moved on to a different dev platform since then, but my idea for this jam was to re-implement that, with procedural dungeon generation and some minimal roguelite run-to-run carryover. A big part of that is because I'm personally just not a great gamer, and it'd be nice for people like me to pick up a game like this and chip away at it with carried-over bonuses, even though we're only building actual skill at a glacial pace.
If this isn't close enough to the mark, that's fine. Just looking to confirm one way or the other. Thanks!
