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Is this a bridge too far?

A topic by internationalfish created Feb 15, 2025 Views: 299 Replies: 2
Viewing posts 1 to 2

Hey all! Looking to make sure I'm not venturing too far away from what's likely to be deemed acceptable.

Quite a while ago, I put together a twin-stick-shooter Diablo-like prototype. I've moved on to a different dev platform since then, but my idea for this jam was to re-implement that, with procedural dungeon generation and some minimal roguelite run-to-run carryover. A big part of that is because I'm personally just not a great gamer, and it'd be nice for people like me to pick up a game like this and chip away at it with carried-over bonuses, even though we're only building actual skill at a glacial pace.

If this isn't close enough to the mark, that's fine. Just looking to confirm one way or the other. Thanks!

(1 edit)

This is fine! our guidelines are roguetemple's core traditional roguelike values, but you don't have to "comply" with ALL of them. When you are submitting your entry, you'll have a chance to mark it as "meta-progression", which won't affect your submission and is only provided to make it easier for people to discover the games they like.

Thank you! I hope I can make the time to contribute here. :)