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Diffrent "Builds"

A topic by fuck off123 created Oct 31, 2016 Views: 267 Replies: 2
Viewing posts 1 to 3
(+1)

How about some characters have diffrent builds?

So one may be strong, one may be smaller and one is "average"

Smaller = Harder to hit (probably less pixels the enemy can attack) but when hit will most likely die instantly

Average = Would be current one

Strong = Slower but has more "Armor" and maybe melee attacks sometimes even "Bounce" off him after hitting him.


Obviously you could change this with so much stuff. But this is what i came up with!


Goodluck Developing

-Teewoo

Builds seem like a good idea, but bouncing off attacks?, doesnt seem likely. maybe instead it can be a sort of physics armour. it takes hits and all hits cut it and not the player, but if it is cut up, it might fall off. idk, it probably sounded better in my head

Armor comes up a lot. Will probably look at it at some point.