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Spidertron 6000 bug

A topic by SamboyGaming created Oct 31, 2016 Views: 613 Replies: 8
Viewing posts 1 to 5
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I've been playing endless mode, and twice I've had to kill myself because of the "spidernest" levels (I think that's what they're called - the ones with loads of saw blades, then stairs with walls each side with archers on top). What happens is that the Spidertron 6000 spawns, fires a load of spammy bombs at me, then despawns. The other enemies stay, and once they're all dead I don't hear the level complete sound. I've noticed other people missing an enemy (as in not killing one), but I checked the entire map 3 times and looked inside the walls, but didn't find any. Both times this has happened on level 11.


Gallery on imgur
Video on vid.me

Sometimes they can glitch inside the "Blocks", i dont know what to do in that situation, i just know it can happen!

Sorry that you lost because of a bug, but thanks for reporting it! Im sure the Dev's will looks into it

It's weird, because I checked inside the blocks (y'know, by putting your camera inside them) and it wasn't rendered there either.

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Idk then, maybe their head went into the sawblades and it pushed them outside the map? Thats the only thing i could think off

I was watching it. It literally shot like 6 bombs, then disappeared in front of my eyes. Didn't get footage of that as I really wasn't expecting it.

Idk then, hope it can get fixed tho ^^

EDIT: I added a video to the main post, if anyone would like to see.

Moderator

Thanks for the report! Yeah, Spidertrons use Unity's actual physics engine in an attempt to "right" themselves as you slice off their legs. The current build has their legs very "springy" and once they start to tip over, they sometimes fly right out of the map, and miss the failsafe teleport barrier that is under the map.

There is a bug currently filed on Asana for this issue with Spidertrons. It's under "critical" as of this writing, so hopefully some help is on the way!

-Cheers

Thanks!