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RetroShader Pro with Bloom

A topic by CodeStew created 10 days ago Views: 74 Replies: 5
Viewing posts 1 to 3
(2 edits)

Hey, just purchased your shader pack and I'm happy with what it offers.
Currently, I'm incorperating it into  my project and I've noticed that the post processing effects removes Bloom that I use to create a glow around particle effects. Should bloom render like everything else ideally but doesn't work or am I going to have to pick one or the other?
Edit: For context, I'm using the Unity 2022.3.56f1 and URP Forward Renderer.

Developer(+1)

Hey! I just tried adding Bloom to a test scene and it seems to work okay for me, so there must be something else going on here! Are you able to share more details about how you've set up your CRT and Bloom effects so I can try and find out if there's a more specific problem? Maybe there's just certain settings that break it that I wasn't aware of.

(1 edit) (+1)

Upon further inspection (And realising that Bloom is in one of the test scenes), you're right. Bloom does work, it's just the glow (Material Emissions) that disappears.  My bad.

So I guess to rephrase my original question, is there a way to bring back the Emission Glow?

CRT Filter Off:

CRT Filter On:
Edit: The particles themselves are shuriken particles, the material is just the standard URP particle material.

Developer(+1)

Oh I see exactly what you mean! I'm not immediately sure what the issue is, so I'll look into it and try and find the source of the problem. Thanks for letting me know!

Developer(+1)

Hey, just to let you know - I just pushed a new update which lets you choose whether to run the CRT effect before or after URP's internal post processing (which included bloom). If you choose After, then it should process the bloom properly, and I was able to see it working as intended with Shuriken and the URP particle material. Hopefully that fixes your problem - but please let me know if you're still facing problems with emission!

(+1)

Perfect, no issues on my end so far. Thanks for fixing the issue!