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CodeStew

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A member registered Jan 28, 2020 · View creator page →

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We are not yet at the threshold so might as well get some more impressions.

https://jamtonyx.itch.io/palblade

I'll take the time to try out your submission as well. Sometime today after work.

Man, even with all all upgrades, it still replicated the experience of applying for a job.

Solid work!

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Ours is browser based as well however it does seem to misbehave with Firefox unfortunately. 

Otherwise, here's a link:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716681

I'll give yours a rating as well in a bit.

I love the gravity tilting mechanic and how you used if with rigidbodies to solve puzzles. Really like the aesthetics of the game as well.  Solid Work!

Sounds good. Here's our project https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716681 

I'll rate yours submission later tonight as I'll be heading out soon.

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I really like the idea for this one. Fishing on Planetoids is a really neat gimmick. I did find reeling fish in to be a challenge with the mouse however this was in browser which was reported already. Mouselook does seem to misbehave on occasions when trying to look at something but otherwise, it would be cool to see this get worked on further as I could see this filling in the void that Webfishing left. Solid Work!

That was very enjoyable and a fun spin on rogue-lite shooters. It looks really good visually, gameplay is solid and the game fits the theme perfectly.  Title music is really good but will admit the main level music did get repetitive after a while. Otherwise, Solid Work!

I always knew I would cause the downfall of civilisation. No Regerts

Yeah, I did notice that after the fact that none of the Pals were getting the Dash ability. Something to do with the Pal generation as we originally had more abilites planned but reduced them to just the 2. The game does have rare premade Pals that do have the ability however we made the drop rate a bit too low IMO sadly. Just things to fix after the jam. 

Still, Thanks for playing!

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Curious about the freezing. As In becoming unresponsive? If not, the main apps you are meant to interact with is the GachaPal App to obtain new pals and the PalTV app to start games. Regardless, we'll look into it. 

24 Minutes is currently my best. Though think I've run out of luck with the Number guessing slots today. Otherwise, Really solid game!

Excellent aesthetics and fun gameplay! Hope you  guys take this game further!

Whether it was intentional or not, the silence of the level had me on edge the entire way through. Fun little experience with some great narrative design and a eerie map that made me hestitant to push forwards.

Great Work!

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The presentation is nice and gameplay is straight forward but I'm not really seeing how this relates to the theme. In game events loosely relates it to the theme I suppose?

Neat little jump scares when you touch hazards. 

Otherwise, the game is short and sweet. Good Effort!

Charming little puzzle game. 

Took me a moment to figure out what some levels required but straight forward once the solution clicks.

Pixel Art is nicely done, level design is fun and decently fun. Solid work!

In my project, I use camera stacking with different URP Render Assets in my project (Primary Renderer and Weapons Renderer) and the Post-Processing object is displaying a error message about adding the CRT effect to the primary renderer when  it has been applied to the second camera renderer.  

If I were to apply the CRT filter to the main URP asset, the CRT effect won't apply to the Weapons and there doesn't seem to be any problems outside of the message so can I ignore the message?


Perfect, no issues on my end so far. Thanks for fixing the issue!

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Upon further inspection (And realising that Bloom is in one of the test scenes), you're right. Bloom does work, it's just the glow (Material Emissions) that disappears.  My bad.

So I guess to rephrase my original question, is there a way to bring back the Emission Glow?

CRT Filter Off:

CRT Filter On:
Edit: The particles themselves are shuriken particles, the material is just the standard URP particle material.

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Hey, just purchased your shader pack and I'm happy with what it offers.
Currently, I'm incorperating it into  my project and I've noticed that the post processing effects removes Bloom that I use to create a glow around particle effects. Should bloom render like everything else ideally but doesn't work or am I going to have to pick one or the other?
Edit: For context, I'm using the Unity 2022.3.56f1 and URP Forward Renderer.