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Can you set a limit on free keys?

A topic by PixelBotGames created Oct 24, 2016 Views: 312 Replies: 1
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Hello Itch!

My team is gearing up for release this week for our first game, CANARI. Is it possible to give away a specific number of keys for free, while charging for the rest in refinery? Early on in our games development, playtesters at different events playtested and signed up to our mailing list. As a thank you for providing feedback, I'd like a way to be able to send those mailing list members a key at no cost, while launching the game for income to the general public. Is there a way to set this up?

I've gone through the key generation page and in order to do this, it looks like my options are:

  1. Create one key that all people would be able to use and then revoke when the downloads reached a number (this would require me to closely watch the download ticker) or
  2. Generate individual keys for each mail list subscriber, a time consuming task for 75 people. I'm also pretty sure there isn't a way for me to paste an individual key into each email from a service like MailChimp.

Is there a better creative solution? If something like this isn't possible, would you consider working it into refinery? It would be nice if you could generate a single key that has a limit on uses, so it would auto shutoff at a developer desired amount. Another way would be to create a bank of keys that was only accessible through a private link. That way a dev could publicly use the widget for sales, but still control a number of private keys to smaller segment. Thanks!

I have read the page on Rewards and either I'm still confused or I don't think that would solve my problem. Thanks!