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Space Storm - a (very) WIP multiplayer space shooter

A topic by Antomic games created Apr 23, 2019 Views: 430 Replies: 3
Viewing posts 1 to 2
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Hello all and welcome to the first dev log of Space Storm. This is a introduction to what the idea of the game and how i started making it.


As with everything else, Space Storm started out as a simple idea. An idea of a multiplayer browser game where you have different weapons and technologies that you can use to come up with different strategies to outsmart and eventually take out the other competitors. And, since I'm a big fan of FTL, i figured why not make it space shooter!


I looked at some of the games people are playing right now that might fit that description, but i felt like none of them really hits the nail on the head. So as any other bored game developer would do, i started making the game i so wanted to play.


The game is planned to be a multiplayer battle-roayle-ish game, where you join in with a group of people and fight until only one survives. You'd spawn in a random spot on the map and search for weapons and technologies which you can use against your opponents. There will be different weapon types, like like projectile, lasers, rockets, bombs and others, each with different sub-types. There will be different technologies that you can use, like drones, traps, etc, with the point of the combat system being to allow you to not just outshoot your opponents but outsmart them too. You'd be able to upgrade your ship's ability to use weapons and tech as the game progresses. All of those are subject to change, as the game is very early in development and is very likely that other things will be added. An idea is to make it more territory - management focused. But that's too early to decide for now.


I created a quick mock up of the game in Illustrator to have some placeholders i can work with and i started my journey of developing my game


Placeholders Art:



I was wondering what engine should i use and after a some trial and error I decided to sacrifice a chunk of my sanity for the coming up weeks and make my own engine.

 And so Storm Engine was born.


It's only an embrio for now, but hopefully it will do it's part in the future of the project.


But for now it's only a simple web page with a title, a circle and an FPS counter. 


The birth of Space Storm's engine:



I've never created a game from scratch before, so this will be a journey for me. Stick around if any of that sounded interesting and follow me to make sure you get the next dev logs about my adventure. 

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Sorry for the lack of diplomacy sandwich, but I have to state upfront that I hate the Battle Royale concept, but I am a big fan of space operas and space shooters in particular. I did start a game a lot like the one you describe (but in java...until I got stuck by a network bug I could not defeat), but instead entirely based on cooperation. I think your project is amazingly promising, and you have all my cheers for completing it ! If it ever happens to help, I did release a small free special effects assets pack from my game for free on itch.io, if you happen to see any usefulness in it.

Thanks for the support! I think of making this team based as well (or at least add a team mode).

I feel you, networking is really tough to get done right. I realise that now more than ever, since I'm doing it from scratch. 

I saw your assets and while they're nice, they don't really fit the style I'm aiming for, so I'm going to pass on that.

No problem. I completly recognize myself in your game making process and decision, and I was actually kindof wanting to roam around the universe before the Star Citizen release date (that some say will be infinitely away in the future). I will follow your dev and try to make useful comments if it occurs.