I just read Lucas Rolim’s Mini BX, which uses a dice chain mechanic instead of tracking hp.
I figured the mechanic would work very well for brighter wrlds in a way that is both more intuitive and dangerous:
If you take damage to an ability, roll that ability die. If the damage goes over the result, step down the die size and roll the new die against the remaining damage. Keep at it until there is no damage left, or until you run out of ability dice.