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Intelligent Design: An Evolutionary Sandbox

A toy ecosystem with fully simulated genetics and evolution. · By Pill Bug Interactive

Codes for genetics

A topic by jjoorriissjjuuhh created Oct 22, 2016 Views: 577 Replies: 1
Viewing posts 1 to 2

So I finally figured out that when you inspect the codes on the bottom are for certain traits like how fast the plants will grow, or how fast the herbivores/carnivores breed. Can the dev please post which code relates with which trait?

Would make it a lot easier to start out.

Right now it is trial and error but it always tend to be too late because by then I already have a massive amount of plants and animals that have bad traits and wont die out for some reason.


Ty for this great game by the way. Been fooling around with it for a couple of hours and there is so much to do.

Developer(+1)

The main goal of the game is to try and work it out through both trial and error and the research system.

When you generate science using the research stations you earn unlocks. You can see when you earn these on the science panel. Once you earn an unlock click the button and it will give you access to the next gene in the genetics panel. Not only does that tell you what each code (0001 etc) means it lets you change the range of values possible.

Perhaps use everything you learn on a different map... At the main menu you have a choice from 3 check boxes, try starting a new game with a different one.

So I don't really want to tell you what they all mean... maybe you should say what you think they mean and maybe some other players might have some ideas as well.... I'd really like to see you all work it out together.

I hope that sounds fair and you understand where I'm coming from. I'm glad you like it, tell your friends :P ...

(BTW - I'm moving house at the moment which is why there haven't been any updates for a while)