Dear gemdevs,
With a few dev friends, we have started a multi-game project with a very simple premise: Each game has 2 endings, and as a dev you can choose one of those endings and add a game to the list, which will itself have 2 endings. The current timeline can be found here: https://adriendittrick.itch.io/branching-corpses and as of writing this post there are 3 games in the project and 3 other games are being worked on.
If you're interested in taking part, consider joining our discord server: https://discord.gg/VhfEwzg
This is completely volunteer work as the games themselves will be freeware, however you are allowed to set up donations on your game's page. We also share a pool of ressources to make dev times faster.
The rules:
- Each game must be browser-based for easy navigation between games with URLs
- Window size must be 1024x576, but actual resolution can be whatever you want (for instance 512x288 for a more retro feel)
- Each game follows one of the endings of a previous game and continues the timeline from there.
- The minimal amount of endings is 2: "the player wins" or "the player loses", you are free to add more endings if you see fit.
- Everything that happened in the previous games of your timeline MUST be respected. Do not retcon anything in your timeline.
- Link to the previous game in your game's description page.
- List all endings on the game's description page and link to the next games in the series if asked to.
- Make the source code and ressources of your game available (typically by uploading a zip file of your projet folder)
General guidelines:
- Don't spend too much time on a game. Ideally each game should be coded in 2 or 3 days.
- Join our discord server if you have any questions about timeline continuity: discord.gg/ggqZ2c4
- Mouse-only games are recommended but you can also add keyboard inputs. If you do, make sure to multiply inputs (a.k.a: arrow keys do the same thing as WASD an ZQSD for european keyboards) avoid controllers at all costs, because not everyone owns one.
- Try to leave obscure elements in your endings. This has two advantages: it serves as a cliffhanger to get players more invested, and it allows more freedom for other devs.
- Consider using the ressources that are already available from other games to speed up development
As a small bonus: