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[Community project] [devs]Branching corpses - a collaborative game making tree.

A topic by Adrien Dittrick created Apr 19, 2019 Views: 406 Replies: 3
Viewing posts 1 to 4

Dear gemdevs,


With a few dev friends, we have started a multi-game project with a very simple premise: Each game has 2 endings, and as a dev you can choose one of those endings and add a game to the list, which will itself have 2 endings. The current timeline can be found here: https://adriendittrick.itch.io/branching-corpses and as of writing this post there are 3 games in the project and 3 other games are being worked on.

If you're interested in taking part, consider joining our discord server: https://discord.gg/VhfEwzg

This is completely volunteer work as the games themselves will be freeware, however you are allowed to set up donations on your game's page. We also share a pool of ressources to make dev times faster.

The rules:

  • Each game must be browser-based for easy navigation between games with URLs
  • Window size must be 1024x576, but actual resolution can be whatever you want (for instance 512x288 for a more retro feel)
  • Each game follows one of the endings of a previous game and continues the timeline from there.
  • The minimal amount of endings is 2: "the player wins" or "the player loses", you are free to add more endings if you see fit.
  • Everything that happened in the previous games of your timeline MUST be respected. Do not retcon anything in your timeline.
  • Link to the previous game in your game's description page.
  • List all endings on the game's description page and link to the next games in the series if asked to.
  • Make the source code and ressources of your game available (typically by uploading a zip file of your projet folder)

General guidelines:

  • Don't spend too much time on a game. Ideally each game should be coded in 2 or 3 days.
  • Join our discord server if you have any questions about timeline continuity: discord.gg/ggqZ2c4 
  • Mouse-only games are recommended but you can also add keyboard inputs. If you do, make sure to multiply inputs (a.k.a: arrow keys do the same thing as WASD an ZQSD for european keyboards) avoid controllers at all costs, because not everyone owns one.
  • Try to leave obscure elements in your endings. This has two advantages: it serves as a cliffhanger to get players more invested, and it allows more freedom for other devs.
  • Consider using the ressources that are already available from other games to speed up development

As a small bonus:

https://cdn.discordapp.com/attachments/473870109572726796/568711889266409472/unknown.png

Bumping this to remain on the 1st page!

Bumping this again because it disappeared :o

bumping this again, we've got 7 games now :)