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Escaped Chasm

​A small little RPGmaker game about a lonely girl with a connection to another world that she sees in her dreams. · By temmie

This game's story isn't that good

A topic by The_PHG created Apr 16, 2019 Views: 746 Replies: 1
Viewing posts 1 to 2
(+3)(-4)

I like the artwork and the foreshadowing with the cartoon on the TV, but the rest was hard to take seriously. The main character is a girl was a orphan girl living by herself who wants to become her fursona. This could work if she wasn't a stereotypical anxious protagonist who likes to draw. What could help this is if there was a friend she called on the phone whenever she got scared or anxious. They could encourage her and reassure her, but on day 3 or 4 they disappear causing her to freak out even more. The main character could use some more expressions besides sad and slightly sad.  Instead of looking how she usually does, sad and nervous, when she is about to go outside she could look determined. When the world is collapsing she should look really freaked out instead of acting how she usually does. It was disappointing to find out that the other endings weren't animated, but I didn't mind too much. The handsome demon boy just appeared and disappeared until he finally decided to do something. He would have been better if he just hung around the house instead of going away to do who knows what. This game was pretty cool overall, but has room to improve.

(+1)

Prelude:
To whomever downvoted this thread, please stop.  You are not helping; you are just being a dumbledork muggle.

Response:
This game (and technically every video game) is a work of art.  Art can be interpreted and criticized if the recipient desires to do so.  The primary way an artist improves is via constructive criticism and growth from adapting and learning from their experiences.

I get the criticism you're trying to convey, however your method of conveyance is inefficient and difficult to parse.  My interpretation of your post makes me believe that you seem like you want to change the storyline itself to something more relatable to your personal desires.  Unfortunately, that is not how art works.  The personal desires/experiences of the creator always find some small way to make it into the final release.  One does not alter/void the artist's creativity for the creativity within our own minds.

It is one thing to request accessibility (FOV slider, colorblind options, font changing, etc) and QoL improvements (gamepad support, WASD support, etc) but it is another to ask that the entire storyline and premise of the story itself be catered to your specific preference.

RPGMaker can be obtained dirt-cheap during sales and humble bundles, but often it is better to use something like GoDoT that comes with an 'RPGMaker style' prepackaged series of plugins (there's one for the Unity Engine as well) that will allow you to create your own game just the way you want with the storyline you want.  If that is what you'd like to do then I'd highly encourage and support that method of artistic creativity.  :)