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Doing a Multi-Genre

A topic by philRaco Indie created Apr 15, 2019 Views: 337 Replies: 2
Viewing posts 1 to 2

What do you think of a Multi-Genre Game with 5 Gameplays?

Page: https://philraco-ind.itch.io/mike-adventures

(+1)

Hey,

as the creator of an online platformer with level editor, let me tell you that it's quite hard to sell a game targetted to all audiences. My game tries to be a vessel of expression for anyone that want to make their own kind of level. Sounds good on paper but in practice, people don't want that.

In this sea of indie games flowing from all directions, it seems to be way easier to stick to an angle in order to find an audience. People that want to play platformers already have so many choices. Why would they play yours? You have to be the best or at least bring something new that isn't seen anywhere else. Having other game modes doesn't save you from that. If you go to the store looking for a screwdriver will you come back happy with a swiss knife?

If you really want to stick with your idea, you will have to identify your audience and try to see why your product would be exactly what they are looking for. It is possible to make games with many audiences: Look at Minecraft, Nintendo games, etc. But you will see that those games started with a niche angle and a core audience and then expanding to more audiences, rather than trying to please everyone at first. Multi genre seems even more extreme. Why would I want to play many different games in quick succession? Even if you are multi genre, you will need a common theme that makes sense for your game to have your genre.

Anyway, I'm not saying that you should not go this way but I think it's a difficult street and you should think about it more!

Good luck in your journey! Wish your the best
Winter

(1 edit)

Hi Frame-Perfect Studio,

I know the difficulties of doing a game that tries to target every audience. I know also that no one would like to play my game when it first comes out. Not even when it will have 10 years of existance or more. I'm not doing the game for money or to be famous (also the game will be free, so...), I'm just doing it for fun. And for your question of what the game has to offer that's no where to be seen, that is an obvious answer.

No.

 It's just a Multi-Genre. The Platformer, RPG, Puzzle and Metroidvania Gameplays are what you would expect from a regular game. Though here it's where it gets a little bit different. The 5th Gameplay I didin't mentioned will be something like a Isometric Platformer, but with different Mechanics (examples: You can only move in the Y axis in 5 lines and it actually isn't that isometric). But that's about it. And I know it.

But I also don't want to stick with one single type of game. Take Project MA as an example. You probably haven't heared anything about it, right? Well, it's because it is yet another platformer, with poor graphics, meh music, and has one of the worsts physics and controls of all time. But why do i take it as an example? Because, as you said, no one would like to play it. Not even Bad Game Reviewers like SomecallmeJohnny would play that garbage. While my newest game MiKe Adventures at least has something to offer that some games fail trying to do at (I mean, it's obvious but...). Diversity. I'M trying to make the game as polished, easy to understand and fun to play as I can. And even if no one dowloads the game during it's life time, I will still be proud of doing a game with multiple "games" inside it.

Anyway, I understand that everyone should always start with something easy to do an then move to a big project, and that's what i'm doing right now, moving from Project MA to MiKe Adventures, from a bad to a maybe-good game. But anyways, I wish you luck too with your next projects and thanks for the Reply!

PhilRACO Ind. (a.k.a Meyer)

PD: If you want to know, what Project MA was, just google "project ma philraco" and you'll find it.