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Unbecoming: A revisionist body-horror denouement

A topic by -hexcavator- created Apr 11, 2019 Views: 285
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Hi all,

Unbecoming

I just released Unbecoming, a sonically-textured work of interactive horror fiction about family trauma, corrupt embodiment and unspeakable forces in a gothic rural landscape. I'm calling it a "denouement" because the game drops players into a doomed situation with very little choice as to the ultimate outcome — but it's also a bit of a jab at the whole idea of endings.

In building the story, I worked hard to evoke satisfying body/visceral horror tone without repeating the misogynistic and racist subtexts that too much American "mythos" relies on. On the mechanical side, I wanted to pay homage to the confusing/mazelike navigation systems of (cult) classic adventure games without actually punishing players for experimentation or mistakes.

The biggest departure (imo) from IF convention is the emphasis placed on foley. Almost every significant story event has an associated sound sequence, and these are woven together with ambient and quasi-musical interludes to (hopefully) build another layer of sensory depth.

The game is relatively short (15-30 min) and free to play in-browser. Any feedback/reviews/questions are very much appreciated. Thanks so much in advance for taking the time to check it out (or just read my post)!

Image above links to the game, or click here: https://ottomaddox.itch.io/unbecoming/

Thanks so much!

bryan / hexcavator