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Gainer Vulpunk

Punk Fox Avatar for VRChat with Weight Gain and other kink systems 路 By Axi

General Questions Sticky

A topic by Axi created Dec 13, 2024 Views: 1,087 Replies: 31
Viewing posts 1 to 13
Developer

Got a general question about the model? Feel free to ask it here!

how long does digestion take? Does eating food or rubbing my belly make it any faster?

from what i've seen using the avatar. after about 4 pieces of food digestion takes about 30 seconds. nothing really speeds it up. but eating more after the initial four will reset the timer. belly rubbing just helps prevent indigestion if you've eaten past a certain amount

I鈥檓 so sorry, I was referring to vore. My bad for not specifying that 

Developer

The timing depends on the size of the internals, but broadly speaking, you'll accumulate weight constantly while someone is inside. The weight gain speed is about equivalent to a round of food-digestion (4 pieces of food, or 2 slices of garlic bread) every 145-220 seconds, depending on the prey's size.

It's not fast, but it's enough to make a noticeable difference when someone stays in there a little while.

Eating food and rubbing the belly doesn't change the vore digestion, but you'll also gain weight from the food you eat- the feeding and vore weight gain systems can both work at the same time.

Also to be clear, there's no concrete "end point" to the digestion- it just lasts until you decide to spit the prey out, or they decide to hop out of the chair. If you want to play with the sentient fat/ ghost hands system, the prey can just change into the ghost hands avatar and hop out whenever the two of you feel like it's been long enough.

heyo, i got the ghost hands uploaded and tested it with a friend but we couldn't tell if it was working ? we sat around with our hands on eachother for about 10-20 minutes and nothing seemed to really happen besides very little change after minutes of constant touch? the belly specifically went down but it took forever and very little results was wondering if that's on purpose or is it something I'm doin or maybe how to speed it up? thank you so much for reading

Developer

Yeah, I've gotten feedback from a few folks that the ghost hands aren't having enough of an impact. I'm gonna take a look at it soon and make sure it's working properly, and then probably post an update of the model with a stronger/faster effect.

I've kind of noticed the same thing. it doesn't feel like the ghost hands actually have anywhere near as much of an impact on the whole sentient fat and size redistribution as I had hoped.

Developer

I mentioned this to the other poster as well, but yeah, I'm gonna take a look at speeding that up.

ah wonderful to hear!

could i commision a dragon version of this and if so how much would it cost?

Developer

I appreciate the interest, but I'm afraid I'm not taking commissions right now. That said, if you can find another artist who's able and willing to modify this base, the ToS of this model allows for that.

Hi, do you know when you will be adding flatchest blendshape to the clothing?

Developer(+1)

I'm afraid i don't currently have plans to do so. To be honest, the flat chest blendshape on the body got left in there from early testing, it wasn't an intended feature in the published version. My sense from working with it was that I wasn't satisfied with the flat chest for a "masculine" option- the shading and topology still felt like breasts, and the breasts returned as soon as any level of weight gain or feeding blendshapes were applied. So I abandoned the option and committed to doing strictly feminine shapes.

That said,  better support for flat chest/ masculine shapes is one of the more popular requests I've gotten, so it's on my radar as something that a lot of people would like, and I might revisit it down the line.

well that sucks, i hope it gets added fully someday then

Hope it gets added in the future! Most of the avatars of this caliber I see are feminine, need some rep for the masc feedees 馃檶

Admittedly looking forward to hoping for when the time comes that you revisit this model.  having a masculine leaning shapes would  be a wonderful thing. I've made good use of the model as is, but being able to have a more masculine shape while fattening up is the one thing i've longed for with this model.

Hi, I have what might be a silly question but hopefully it'll help out others who are new to texturing like me.

The Photoshop texture files across the board seem MUCH darker than the blender pngs that are applied to the model. I'm just editing the base color layers so I can retain all the shadow/highlight layers you've included, but should I be keeping them dark or should I bring everything up to the same light value as the png textures? Not sure how it would look with shaders, so if I can avoid having fur like a high-vis vest that'd save me some time haha.

As a side note, your files are also very tidy with all the masks and layer folders which I greatly appreciate, so kudos for that!

Developer

Not a silly question at all, that sounds like unintended behavior. The .psd files should have a similar lightness to the .png files of the exported textures, so yeah, I'd try messing with adjustments until you can get similar results.

I wonder if the color differences might be your image editing software encountering some kind of version or setting mismatch with the .psd files- I haven't been able to test them myself in photoshop, but when i open them in krita it displays similar overall lightness to the exported .pngs.

I'm glad you've been finding the file layout easy to work with, I hope you can get the results you're going for!

It must be a software thing then. That's bizarre! I've attached a comparison between Krita (left) and Clip Studio Paint (right) and it's literally night and day. Both versions (IronRust & Firefade) are the exact files are from the most recent update. I don't think there's anything you can do on your end, since the files aren't broken, it's just CSP I guess? Wild.

Developer

Oh, I see, yeah! I wonder if the .psd file is using a layer blending mode that Clip Studio doesn't implement. Sorry you ran into trouble there, I'm glad we were able to get it diagnosed, at least.

How quest compatible this avi-system is? That detail always good to include in the storage page, if you want larger clientele ;3

Developer

It's not very quest compatible, I'm afraid. The weight gain and vore systems use a lot of features like custom shaders, constraints, and audio sources that I think are completely incompatible with quest in standalone mode. Making a quest compatible system would require pretty significant alterations to the basic gameplay and functionality.

oofff - that's real shame as I thought it might have been able to work in quest :(

Thanks for the response. Perhaps in the future it's easier to convert or I'll get access to VR-PC 

(1 edit)

Heya! I'm having some trouble with retexturing the model I'm using Gainerfox_FireFade_Body_basecolor_2k PSD file and I'm exporting it as an PNG when I replace the texture file with the one I've made it turns out like this

  

The material I'm using is the FoxBody_FireFade_NSFW I'm not sure if I'm missing anything I've tried the same thing in blender 4.3.2 with the same result


Edit: Sorry if I put this in the wrong  place, I just saw some other retexturing comments here and I thought this would be a good spot. If you  want I can delete this and move it I will.

Developer

This looks like an issue with a lack of bleed edge- basically if the background color on the texture is white, it will show through at the seams around the texture patches.
Substance painter fixes this by extending the texture islands to fill the empty space upon export, but unfortunately doesn't do the same thing when it exports to photoshop files.

To fix this, I'd recommend filling the texture background with a solid fill, usually the base color of the fur. If you're still getting visible seams, it can help to paint the new texture colors a bit outside the boundaries, and you might need to clean up the edges a bit.

Sorry for the trouble here, I hope this helps with resolving it.

I'd like to ask you about the expansion system you made for this avatar. Would you be willing to share some details over how you got it to look so smooth?

I feel as though I'm over reaching, so I'm 100% okay with a no. 

Developer

I don't mind explaining a bit!
The smooth expansion uses something called Animated Animator Parameters (AAPs) and Exponential Smoothing using blend trees.
Documentation on AAPs can be found here: https://vrc.school/docs/Other/AAPs
and the exponential smoothing technique is documented here: https://vrc.school/docs/Other/Advanced-BlendTrees/

The basic overview is that, we have two values- let's call them TargetSize and ActualSize.

TargetSize is immediately set by the system, which would normally cause a big visual jump if it were driving the blendshape directly.

So instead, the blendshape is controlled by ActualSize, which is an AAP, which means the value of ActualSize can be set by a blend tree.

Let's say ActualSize starts at 0, and TargetSize changes from 0 to 1. 

Every frame, ActualSize will be calculated as a blend of ActualSize and TargetSize- so every frame, it will get, say, 5% closer to target size (we control this percent amount with a smoothing parameter.)

This means that we can freely set TargetSize to whatever we want, say, with the radial menu, or with an avatar parameter driver (documentation for those is here: https://creators.vrchat.com/avatars/state-behaviors/ ) and ActualSize will smoothly approach whatever value we have set.


Hopefully that helps- I definitely recommend checking out the documentation links for more thorough explanations and for implementation examples.

Do you take commissions? Especially if it's to redesign this character a certain way?? 馃槷

Developer

I appreciate the interest, but I'm afraid I'm not taking 3d commissions at this time, and I don't have any particular plans to open for them.
That said, if you find someone else who's willing to do the work for you, the ToS of this model allow for that.
Sorry I'm not available for custom work like this, I hope you can find someone who can make the changes you want!

Would you consider making other versions of this model in the future? Like a chicken or other species?

Developer

I do plan to make other models in different species, yeah. My current plan is to make a more modular version of the feeding system, that can be ported more easily to other models, and then to make some models that are set up to be easily compatible with that modular system. I feel like that will make it easier to get this working with other species.