Hello, itch community! I have been working on this game for the past ~3 months and it's finally ready to show the world. It started as a weekend jam prototype for RPG Maker MV and has slowly evolved to something quite special.
No random battles. Battlefields have moving enemies, live hazards and destructible pathways.
Prime Maxima: Warrior is a micro-JRPG that focuses on dynamic stages, scarce resources and deep combat system. No time is wasted grinding for levels or gathering crafting materials, instead the focus is on doing the best with what you have. As of this build, you can experience 3 unique Battlefields, try out 12 different weapon combinations and take on many different enemies and bosses.
Over the next few months, we hope to add in new Battlefields, refine the combat to where players are rewarded for skillfully seeing where the flow of battle is going and include more story elements and progression to make for a fulfilling 3 Hour campaign.
Interested? Check out our game demo here: https://mythatelier.itch.io/prime-maxima-warrior