So I've been working on this game Monstinder for a few weeks now and it's nearing completion. I need to finish it by November 5th so I can enter it a Rensselaer Games Showcase, a game development competition on my campus.
Here is a link to the latest build:
The game is currently being developed in unity by myself (the programmer), Justin Beurgi the lead artist and Enrico Pattuci the supporting artist.
The core of the gameplay is a procedurally generated puzzle matching gameplay.
Here's the title scree, you can see that it's meant to be a bit minimalist.
Here's the character creation screen where the player makes there monster out of monster parts. I wanted to keep character customization as simple as possible which is why I streamlined it to three choices at a time.
This is the main gameplay screen where you find good matches for your monster. Basically the types your monster consists of has to not conflict with the types of your potential match for their to be a match. The key here is speed. As you get better and better you should be able to more quickly scan the types of the monsters and determine if they will be a good match or not.
Finally here is the tournament screen. At the end of each level you try to find true love. Here you must sort through all your accumulated matches to find out which one is the perfect fit. Again the goal here is simplicity so you only pick the best match out of two at each step until there is only left.
All the gameplay systems are in place so going forward I will be focusing on polishing and juicing the game as well as fixing a few bugs and adding new monster types.
I've been streaming development of this game alongside my other projects on my twitch channel: https://www.twitch.tv/keyboardkommander