Hi Folks,
I was inspired at the NotGDCJam with the theme "minimalist" to make a puzzle platformer that combines Tetris-style block-dropping with simple platforming. I just released an updated version, and would love and appreciated some feedback.
Specifically, I would love some feedback on
- Control scheme. Right now, you can switch between two modes: Player and Tile Dropper. Some controls are available in both modes. What's a way I could improve the player experience?
- a sub point: the undo action is a hold-to-complete action, which I like. Do you think it would be better to be instant?
- Visibility. Is it clear what blocks do what? Is it clear enough where a block will drop before you drop it? Any other improvements that could be made?
- General playability. For example, as it is, to win a level, the player and TV sprites have to be within a certain radius. This means if the player is close to the TV but not the console, the player has to jump around. I kind of like this, but perhaps it is worth looking into changing.
Thanks for your consideration!
PS: I LOVE the jams posted on itch.io! What an awesome way to kind of kick a new developer into gear to just create something.