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kbk

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A member registered Jan 23, 2019 · View creator page →

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Thanks, Morgan!  And thanks for playing! That one is a bit tough, and I have been thinking about ways of introducing the pulling mechanic a bit more clearly. -- you can only pull objects on flat ground.   Once you get the console out of its little cubby hole, you can use it to help you build a tall enough stack to reach the TV.

BTW, is this a Morgan that I know from real life?

Hi Folks,

I was inspired at the NotGDCJam with the theme "minimalist" to make a puzzle platformer that combines Tetris-style block-dropping with simple platforming.  I just released an updated version, and would love and appreciated some feedback.



Specifically, I would love some feedback on

  • Control scheme.  Right now, you can switch between two modes: Player and Tile Dropper.  Some controls are available in both modes.  What's a way I could improve the player experience?
    • a sub point: the undo action is a hold-to-complete action, which I like.  Do you think it would be better to be instant?
  • Visibility.  Is it clear what blocks do what?  Is it clear enough where a block will drop before you drop it?  Any other improvements that could be made?
  • General playability.  For example, as it is, to win a level, the player and TV sprites have to be within a certain radius.  This means if the player is close to the TV but not the console, the player has to jump around.  I kind of like this, but perhaps it is worth looking into changing.

Thanks for your consideration!


PS: I LOVE the jams posted on itch.io!  What an awesome way to kind of kick a new developer into gear to just create something.