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Game speed slider

A topic by lipcsey created Oct 11, 2016 Views: 452 Replies: 3
Viewing posts 1 to 3

hi again, just got this idea realised today. when practicing new tricks or moves, discovering how the copter behaves in certain situations, I think it would come extremely handy if there was an ability to change game speed, aka the internal loop cycle time of the game.

Sort of creating a slow motion feel, this would make the term simulator^simulator squared :p

benefits: I dont know about other people, but this could help build some muscle memory quicker? say there is trick you kind of know how to but it involves so rapid stick inputs in a fashion that is just hard to master. this way you could begin slower and then speed it back up.

might sound too far fetched but leaves you a lot more room for corrections when learning a move ie close to obstacles, when your relative position to a world object matters in making the trick look good as opposed to just carrying it out mid air having no real frame of reference.

cheers.

This seems like a very good idea!

I just gave this a try and slowed down by 50% using a 3rd party tool and you get used to it too easy and fast. This should only be used for learning some new movement that you were not familiar with but nothing else ie. racing, because your brain will adjust too quickly and you get used to something way too artificial (your reflex time virtually halfs) which is not the case in reality and normal speed then will feel super fast :p

So yeah it's maybe not as useful as I first thought.

Developer

This could be done - however, as you have already found out, I'm not sure that it will be too useful. It might also cause some strange behavior in combination with another feature that I'm working on now, so at the moment I have decided not to add it.

Thank you for the suggestion though!