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#notGDC but having a blast working towards my first commercial game!

A topic by j4nw created Mar 20, 2019 Views: 187
Viewing posts 1 to 1

Hey! I'm the developer of Pawnbarian, and absolutely elated with the response it's received. It's my first real game I ever released into the world.

Two weeks ago I considered myself an occasional gamedev hobbyist. I was looking into getting a "boring" IT job when I finish college towards the end of this year. Now, I'm stoked to give this indie game development thing a try first! I really want to put in a few months of solid work into releasing something people would consider paying for, even if it ends up being little more than a brief sabbatical.

It's not that I scoff at the idea of exclusive, high-profile physical spaces that are all about game development, such as GDC. However, I do think that gamedev is so alluring precisely because you don't have to participate in any of that. As long as you're fortunate enough to have some free time and access to internet and a computer, you can learn and perform this craft in whatever intimate space you wish, on a near-zero budget, yet still have people experience it all over the world within minutes of clicking a button. That's exciting, and something I would love to be a part of for the long haul!