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Galactic Showdown (Working title) | action retro-game, Galaga (1981) + Asteroids (1979) + RPG elements

A topic by Combat Dices Team created 66 days ago Views: 131 Replies: 3
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Galactic Showdown

DESCRIPTION

Galactic Showdown is a fast-paced arcade game with a retro feel, where you control a dexterous spaceship armed with just a single bullet.

YOUR MISSION

  • Blast your way through hordes of alien enemies, using your one bullet wisely.
  • Dodge enemy fire and avoid colliding with asteroids.
  • Buy upgrades to gain new unique bullets, hull and pilot abilities.
  • Conquer levels full of enemies and unexpected obstacles to save the galaxy from an evil space tyrant!

FEATURES

  • Retro style: Pixelated graphics and 80s-inspired sounds will take you back in time. Made for 800×600 oldscool res.

  • One bullet: This is your only defense - shoot carefully.

  • RPG elements: Equip the ship with various weapons, master new abilities, improve characteristics. But remember - the main character in this game, which needs to be pumped up - is yourself. And the galaxy will obey you!

  • Unpredictable bosses: Face gigantic and dangerous space monsters with unique mechanics and fight style.

  • Endless gameplay: Conquer level after level, and become a master of space combat. Complete more difficult tasks and get achievements by replaying levels. It will make you MUCH MUCH stronger!

SCREENSHOTS AND GIFS

PLATFORMS

It will be on all platforms for PC. Game was made on Monogame.

DEVELOPER

Combat Dices Team - tiny indie game development team of solo developer and some times of the artist and other helpers.

ROADMAP

I challenged myself to bring the game to Early Access in 30 daily devlog videos. The 11th devlog is already published. Be sure to subscribe to our account and add the game to your collection to follow the development progress. Of course, it is not possible to work on the game productively every day. But I’m trying really hard to keep up this pace.

The game’s roadmap is therefore very simple:

  • October - demo version. The demo will contain rough graphics, a minimal gameplay loop. The demo will not save game progress.
  • November - early access. This version will contain all game mechanics, but a limited set of levels.
  • End of the year. Full version of the game.
  • Then support the game as much as the players’ interest is high :-)

New update 0.3.0 released. Free demo available on the game page https://combat-dices-team.itch.io/galactic-showdown. Please share your feedback!

I continue to complete the challenge - a full game in 30 devlogs. Already 19!

Two new ship abilities have been added to the game.

“Maneuver” allows you to quickly turn the ship. A super useful ability. Allows you to quickly turn around and attack pursuers. It is also a good way to avoid collisions.

“Turbo” is not a new ship ability. It is used for kamikaze. But it was adapted for the player’s ship. Allows you to quickly escape pursuit. Or, conversely, instantly reduce the distance between the player and the enemy. It can be useful if the enemy, for example, is preparing to become intangible or armored.

Don’t forget to download the demo and leave your feedback if you find the game interesting.

I continue to complete the challenge - a full game in 30 devlogs. Already 21! All devlogs are on the game page. BE SURE to visit it https://combat-dices-team.itch.io/galactic-showdown.

Environmental effects have been added to the game. For example, on some levels there will be a cosmic wind that affects the trajectory of the player’s ship. Perhaps later a similar effect will be added that affects opponents.

And also opponents with new mechanics have been tested - I generate zones that affect other ships. For now, these are space spiders that create a web. If the player gets into the web, then his movement speed is greatly slowed down. This creates dangerous situations when the player cannot normally dodge paths and rams. The web can (and should) be destroyed with your shots. A little later I will try to make the web burst if you use turbo. And also, of course, there is not enough animation of the bursting web. In general, the mechanics are interesting. After all, you can add generation of areas with different effects: acceleration of allies, immortality of allies, acid clouds, invisibility dome, etc.

Don’t forget to play the free demo and add the game to your wishlist! It will also be cool to hear your feedback on the game. In solo-hobby-indie, this is the most important resource for development.