Hello! I have released my casual game, https://somewater256.itch.io/three-kingdoms
Rules: a player has a castle in the centre of the playing field and two enemy castles on the left and right. Warriors are produced at some speed in castles. The player's goal is to send his warriors to the left (attack the left castle) and to the right, beating off waves of attack and trying to reach and destroy enemy castles. Enemies can have different warrior production speeds, so the player has to decide how many warriors to send to each side. |
The original idea was to make the game as simple as possible. Ideally, a player can play it from the phone using only one finger (so that it is convenient to play in transport, in the subway ...).
I'm still in the process of tuning the right game balance. My basic concept was to derive the dependency: how many warriors the player needs, to suppress the wave of N enemy warriors. I calculated this dependency with different parameters, taking into account the required click rate per second (CPS).
By the way, I wonder why dependency has such a threshold. This is because while the generation of warriors in the castle grows, AI has the opportunity to launch 2 warriors very close to each other at once, like a group of warriors. In this case, the warriors attack simultaneously and deal x2 damage.
The levels go up as the CPS grows: from 6 CPS, which is quite simple, until 10 CPS at the last levels (humans can click up to 14 CPS for a short time).