Ok I'm done. Playable in browser.
These were my stated goals this year (from my design doc)
- Incorporate one of my recent favorite activities in rpg games, team building.
- Be 3/4 roguelike: keep permadeath, keep hunger, keep grid based dungeon crawling, ditch item id and inventory.
- Smooth out the pain of permadeath while still keeping it as a way to keep the stakes high and give weight to the players actions.
- Be fairly quick to play while giving room for repeat visits.
I think I got close on most of those. It's not perfect, but it is what it is.