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Tavern of Interludes - Success

A topic by Edwin DeNicholas created Mar 10, 2019 Views: 38 Replies: 1
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Ok I'm done. Playable in browser.

These were my stated goals this year (from my design doc)


  • Incorporate one of my recent favorite activities in rpg games, team building.
  • Be 3/4 roguelike: keep permadeath, keep hunger, keep grid based dungeon crawling, ditch item id and inventory.
  • Smooth out the pain of permadeath while still keeping it as a way to keep the stakes high and give weight to the players actions.
  • Be fairly quick to play while giving room for repeat visits.

I think I got close on most of those. It's not perfect, but it is what it is.

Nice work. Is pretty cool ability concept