Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fugl

Experience the thrill of flying and explore a vast beautiful voxel world. Absorb the features of the animals you meet. · By kotoristudios, marcoapc, gormlai, Johan Gjestland

The melting-world bug 2: THE RETURN

A topic by Obigre Fichtredonc created Mar 08, 2019 Views: 518 Replies: 6
Viewing posts 1 to 5
(1 edit)

hey there :)

so i wanted to test the new update and was super hyped, but it appears some old friend was just as excited to come back to this game...

So the world-melting bug is back ! It works the same, except this time it's almost killing the frames in the process. I might have 1 frame every 7 second, which is quite bad as you can tell. It goes down to 1 frame every 2 seconds at times, which is an improvment, but still not enough to enjoy the proper game ^^
One other thing that is new is a strange cube of static floating in the air near the avatar. It has the colours of the biomes you selected. You can also see it on the menu screen before you dive into the game. It changes places depending of the biome and, apparently, depending on the screen resolution.


In the screenshot below, i managed to capture the menu screen loading in and the world generating. as you can see, there is a visual glitch which kinds of "duplicate" the same geometry and shows it everywhere in the world. I couldn't capture it, but with the low fps i was granted, i could still grasp a kind of movement in these glitches, as if they were gathering to combine into one point. Maybe the static cube is made of all these visual glitches clutched together ?



So i really can't play the game for now, but in the meantime, the glitches it creates are pretty, poetic almost, but also a bit scarry :)



Link to the topic which described the same bug in an older version: https://itch.io/t/200410/bugs-

Developer

Hi,

Its actually another bug related to some optimization we did. Thank you for that very detailed report! We would love to have your logs. Can you please send them to fuglsupport@kotoristudios.com? You can find them in %localappdata%/Fugl. Thank you very much!

Developer

Hmm, it could be that the main shader fails compilation and the fallback path way has a bug. If you send me the logs, I'll have a look. Thank you for the very thorough report!

Developer

A new release is out. Please let me know how it works for you?

I can play right away without any game-breaking bug now :) thank you !

at some point a came across some chunks of water not loading into the game, even if i came close, but when i came back to the same place after some exploration, the chunks were loaded (but i think it isn't connecter to the world-melting bug at all):