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Hi Def 16bit etc graphics

A topic by knight0fdragon created Sep 19, 2016 Views: 224 Replies: 4
Viewing posts 1 to 2

From what I have been reading, you look at particular patterns to achieve what you are doing graphics wise. Have you ever thought about taking it to the next step, and allowing for higher res patterns to be injected, as well as a larger palette selection.

- Higher res patterns are not technically difficult. However it will require more time and talent from modders to do the 3d convert the truth is it does not expand the power of 3dification, only make the result prettier. That's why it's not in the top priority list right now.

- Palette expansion case is similar.

oh I understand it is not a priority, just would be nice to see if it was possible based on what is already been done. I have always wanted to write an NES emulator that took in a higher definition tile set, I just never had time to write it, and from seeing this, immediately thought of it.

(Edited 2 times)

Write it is a thing, and have it supported by modders is totally a different thing. You know HDNes? It does the same thing as you want.

No, never knew that was a thing