Is there any builtin way to have STM display a "continue" icon while the text is paused?
Like, for example, Paper Mario, which shows a star icon in the bottom right of the text box:
Basically, it'd be nice for STM to be able to enable a GameObject while it's waiting for Continue() to be called, and then disable it after Continue() is called. (Sorry if there's already an obvious way to do this, I looked over the inspector/documentation/forum and couldn't find anything...)