Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[solved] CTC icon support?

A topic by mrtenda created Feb 26, 2019 Views: 342 Replies: 2
Viewing posts 1 to 3
(1 edit)

Is there any builtin way to have STM display a "continue" icon while the text is paused?

Like, for example, Paper Mario, which shows a star icon in the bottom right of the text box:


Basically, it'd be nice for STM to be able to enable a GameObject while it's waiting for Continue() to be called, and then disable it after Continue() is called. (Sorry if there's already an obvious way to do this, I looked over the inspector/documentation/forum and couldn't find anything...)

Developer (1 edit)

Hey!

Was just thinking about this yesterday, I'm pretty sure the sample dialogue box code in the stage example scene shows how to do this!

I'm pretty sure it works with auto-pausing, so it should work with the <pause> tag too? If I'm mistaken, I'll write up something!

Oh, duh, I should have checked the example scene! Thanks Kai, got it working after checking that!

For anyone reading this in the future, here's how I got it working:

  • Show the CTC icon when the OnComplete callback is called
  • Hide the CTC icon when the Rebuild callback is called