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Automatically import and manage sprites in GameMaker Studio 2. · By lazyeye, topherlicious


A topic by baku created Feb 23, 2019 Views: 456 Replies: 2
Viewing posts 1 to 3
(2 edits)

I experienced this fatal error while using lazyload (alongside gmlive.gml's sprite reloading feature for super-fast iteration, not sure if that could affect lazyload though).

[02:34:11] FATAL ERROR:
Traceback (most recent call last):  File "", line 438, in <module>  File "", line 341, in scan_folder  File "", line 496, in update_sprite
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\Anders\\Documents\\GitLab\\apathetica\\GMS2 Project\\sprites\\spr_player_knife1_in\\spr_player_knife1_in.yy'

Here's log.txt, ctrl+f to find the errors or something. After the first one there's a couple more as I tried to relaunch lazyload, but now it instantly errored when clicking Enable Sync. I had to replace the data folder with a clean one to get it working again.

After the error happened, I noticed lazyload had deleted the sprite that errored, spr_player_knife1_in, from GMS2. So it's certainly true that it wouldn't be able to find the file lol. Why it deleted it I don't know, I certainly didn't delete the source image or anything.


Thanks for letting me know! My guess is that YAL's tools and ours don't get along super well. It seems like it was randomly unable to access a file, possibly because a different process was using it. When these errors happen, removing the culprit from your local.json cache usually resolves it

Hm, alright thanks!