This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view.
I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter.
The initial scope was to create the exit of Stormveil Castle into Liurnia, this part:
So I started modeling some of the pieces and texturing, using post process inside Unreal to get the stylized look and outlines.
I decided to only use the base color for all assets and later added an option to add bump offset with a height map, for the walls and floor.
I’m using the red channel of the vertex color to add variation and paint the occlusion details, and the green channel does the material blending.