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LucasNazatoArt

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A member registered May 05, 2017 · View creator page →

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Hi! I'm glad you liked the maze generator.

What I would do is create an array/list with all of the DEAD_END and then try to figure out which one is the farthest away. Not an ideal solution, but maybe the easiest one would be to check the distance in a straight line from the entrance, and choose the one with the greater distance, I think you would get pretty close to the farthest one and it is quite simple to check for that.

Sorry I can't help you more, it's been a while since I programmed in GameMaker, good luck with your project!

(1 edit)

Hi! Thanks for reaching out.

So, for the music, you have to add new tracks, as the one I have in the game are made by someone else I added tracks with no sound, you just have to replace the files in the engine with the music you want.

As for the collision problem it might be a bug from the upgrade to the 2.3 version. I did not update the project in any major way ever since the release, so not sure I would be able to help you.

If it's not working out with the new version feel free to ask for a refund, it's completely understandable.

Wow, thank you so much!

I'm glad that I could help you and good luck with your game!

Thanks for the advice! Yeah, it was such a small project and I wasn't selling the game directly that I thought it wouldn't be too much of a problem, but I guess you're right.

I'll try to think of some other name.

This game is difficult, but really fun!

Thanks! I've learned a lot creating these algorithms, it's a really good way to get used to a language.

Thank you!

Thanks!

The fog-of-war idea is definitely a good one.  In the future I might consider adding a Play Mode with that feature.

Nice! It's really addicting, even if you're plying alone haha

Thank you!

I was actually thinking about making a "Play Mode" where you would be able to control a player character ( a ball or something) and try to find the way out of the maze, but it wouldn't be in 3D as I have no idea on how to accomplish that haha.

But I appreciate the feedback!