Please include screenshots of you bug and a way to replicate it. Thank you!
Hi i recently completed the achievements for all monster scenes. Now the game crashes whenever i try to open the book? I get this code upon crashing.
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ERROR in
action number 1
of Create Event
for object obj_hentai_anim_combat:
local variable val(102025) not set before reading it.
at gml_Object_obj_hentai_anim_combat_Create_0
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gml_Object_obj_hentai_anim_combat_Create_0 (line -1)
gml_Object_obj_bedroombook_gallery_Step_0 (line -1)
seems to happen semi randomly in the jungle upon entering a next floor portal
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ERROR in
action number 1
of Draw Event
for object obj_dungeonpickup_lewdarcana:
Variable obj_dungeonpickup_item.player(101821, -2147483648) not set before reading it.
at gml_Object_obj_dungeonpickup_lewdarcana_Draw_73
############################################################################################
gml_Object_obj_dungeonpickup_lewdarcana_Draw_73 (line -1)
Bug on windows where sometimes after entering a new area I cant interact with anything except for the items in my inventory and the toggle gender. Can't even click on the book to load my save or save my progress so I end up losing progress if I havent saved in a while. Happens consistently in the manor and by the anvil
Another bug I found was that I got the achievement for unlocking the full gallery for the female but not the male variant even though I do have it all unlocked for both variants unless theres some secret one for the male variant that doesnt exist for the female variant
I didn't notice it happening until after I started going to the manor but it looks like I can force it to happen by leaving the grimoire open and hitting shift to enter the portal and it looks like that happens when teleporting anywhere that has an interaction that aren't just the arrow keys or wasd because I double checked with Atlantis and it wouldn't let me enter the beach when that happened. So it seems like it was just always like that but I'm not sure what interaction causes the bug to affect the manor area itself. I can click on the candles but that was it. I managed to get lucky and get there without the bug happening and cleared the game after a few hours of just constantly restarting the game until I got an instance where it didn't happen.
Do you just need the data.win or some other file?
Windows 10
PC
ooooh! Ok that settles it! Thanks a lot! The shift thing is leftover code from the first game. When the grimoire is opened, it locks all door interactions to prevent clicking through the grimoire. By pressing shifr, the grimoire disappears because you change place, but since it wasnt closed, the doors are never reopened. Thank you! I'll be able to fix that now.
Honestly don't know if it's a bug or not. I *think* I got to the end. I saw the minotaur, he asked about the bracelet, the credits rolled...? Idk if I missed something or if I somehow got a bad ending. But now the door is locked again, Iryl isn't home, and I don't know what to do? Was that it and I'm in freeplay now? I feel like that wasn't the end. XD
Windows 11, PC
It's possible to enter lewdomains without having the code in your grimoir. For this you need to open any portal and then put in the code for another domain. Doing so will not result in a change of portal color, but the portal will take you to domain of the code you put in.
I think this might be a bug, although I believe it could be an interesting feature if the game acknowledged it properly.
I did this on android. This worked with all domains up to icy chains, and presumably would work with the gate one too. This bug caused me to complete the story wrong, now breaking the seals was mostly one long conversation.
I am not good at English, so I use machine translation.
During the real ultimate challenge, two "me" individuals appeared while mating with the monster girls around the boss in the last level. While one of them mated with the monster girls, the other could still move freely and release magic, and would be attacked. May I ask if this is a bug or the mechanism of the final level?
Touching the rocks in the new Darkwood dungeon causes a crash, no error message, game simply freezes, though the music keeps playing. Additionally, dungeon generation spawned me inside the walls at one point and I could not move.
PC Specs if it helps:
Windows 10, 32 GB RAM, i9-9900K CPU, GeForce RTX 2080 GPU.
Quick update, this is with the recent bugfix patch 3.0.1
Playing on Ubuntu 24.04.2 LTS using AppImage build version 3.0.1. The game freeze randomly while playing in dungeons
example in desert dungeon inside the pyramid:
I have been staring at the above scene for over 5 minutes in hopes it resolves itself but sadly nothing happens
the problem only happens in dungeon scenes, never in the academy. I first encountered the bug in the factory level and kept restarting the game until the game worked fine for 15 minutes and managed to finish the dungeon.
but for desert dungeon, the farthest I managed to go was to the 3rd floor of the pyramid before the freeze.
one common thing I noticed is that the freeze happens the most when touching objects in the scene such as artifacts or walls (for example I had 3 freeze cases until I finally managed to get the shoe artifact without freeze) but it can also happen while just moving about in the dungeon
my hardware: Acer Aspire A315-53G (Laptop)
last part of logs if it helps:
...
...
Grid 4, index out of bounds writing [27,14] - size is [27,17]
Grid 4, index out of bounds writing [27,16] - size is [27,17]
Grid 4, index out of bounds writing [26,17] - size is [27,17]
Grid 4, index out of bounds writing [27,17] - size is [27,17]
Grid 4, index out of bounds writing [25,17] - size is [27,17]
Grid 4, index out of bounds writing [27,15] - size is [27,17]
AURA LOG >>>>>>>> aura_init(): Initialise the main surface
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=712 g_WindowHeight=400 g_ClientWidth=1920 g_ClientHeight=1080
AURA LOG >>>>>>>> aura_reinit(): Re-initiliasing the main Aura light surface.
AURA LOG >>>>>>>> aura_cleanup(): Cleaning dynamic resources
AURA LOG >>>>>>>> aura_init(): Initialise the main surface
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_gl_interop GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
GraphicsResetM called with g_NewWindowWidth=-1 g_NewWindowHeight=-1 g_WindowWidth=712 g_WindowHeight=400 g_ClientWidth=1920 g_ClientHeight=1080
AURA LOG >>>>>>>> aura_reinit(): Re-initiliasing the main Aura light surface.
I'm not exactly sure how it happened, but Saki's Sword has fully short-circuited. No matter how much stamina I have, it won't swing. I've run into this problem before, early in my playthrough, and after not using it for a while it managed to fix itself, but I've run into it again and I'm at a bit of a loss. I think it might be caused by attempting to swing the sword while out of stamina? You could probably replicate the bug by spamming the attack, it seems easy to fall into even if you aren't spamming it.
I think I got story locked. I got to the point where you have to get the strong hellhound, and the fairy transformed and told me to go to the showers. When exiting your room and then the lobby, I went down through the wooden door that brings you to the extra mini hame dungeon, where a scene happened of the knight asking me to go into the dungeon.
Everything good so far, I immediately go in and pass the floor 69 achievement, then when I go back up the knight tells me she would give me the charm spell, so I go back into the dungeon, kill the boss demon, and when I go back up another scene happens and the knight transforms into the succubus. Then she tells me to go look for her sister, the girl in the slime realm, and then I go there and nothing happened, she just tells me she taught me everything and to go fuck people.
I go to the showers and nothing happens, and when checking my book the shower scene with the fairy is already unlocked, as well as one with the moth girl which I never saw nor triggered. Now i don't know what to do.
I went to every dungeon and nothing happens, went to the special door place and nothing happened. I booted up the game again and when I get the shadow figure telling me to gather a vast amount of arcana. I am very lost and think I bugged the story out, and I really don't want to start over.
Seems like you have multiple quests active at once that shouldn't be active at once. Also GG on passing wave 69 on the first time!
The CG thing is normal, these 2 only unlocks in the gallery, there are no trigger in the open world that triggers them.
If you didn't do the hellhound (but you probably did), you have to unlock the gallery for the hellhound boss, found at the end of the Fire Top dungeon.
The story clue you are seeing here relates to the graveyard quest. Beating the Ghost Bride miniboss there will give you the item you need.
If you happen to still have problems, I'm easily reached on our public discord :)
I'll also investigate for that story bug.