I wasn't even AWARE you could equip your allies with rings! Seeing the slot they had in the menu, I just thought it was an artifact from the way it was coded
epicawesomeness5
Recent community posts
Thanks for the shoutout! While I personally agree that there are a lot of areas that need more content to consider this a "full" game, it's not my place, or yours, to choose how much content to release the game with, it's RalivDev's, and they might not have the ability to add or change much more before considering it a "finished" project due to personal circumstances we have no context on.
That said, I commented earlier because there are a few critical points of friction in the current design that makes the content we ALREADY HAVE harder to work with. Even if NOTHING else was added to the game for the 1.0 release, I would hope that they take the time to make the experience smooth enough to enjoy for a long time.
While this is a great update, I'd agree with the others commenting here that there are more features to both add and refine than just altering the leveling and scaling, if only for the QoL for the 1.0 release;
Although the NPC "manager" is in the game, the only aspect it lets you manage being whether or not they show up in-game makes the feature seem woefully underdeveloped compared to other aspects of the game. Not to mention, there's no way of even previewing the NPC you're toggling, making it a crapshoot whether you're toggling the correct NPC unless you go out of your way to learn their names by toggling everyone BUT them. Giving us an in to the character editor from that screen would solve the problem, and another too, because there's also currently no way to edit NPC's you've made without going and digging through the files to delete them so you can recreate them from a saved preset. But then you run into ANOTHER problem while you're recreating them, because you don't actually have fine control over the color and pattern of clothes in the NPC editor, you have to cycle through them until it randomly generates the color you want, if it can at all, because it seems like certain clothing slots are hard locked to shades of certain colors.
Can you see what I'm talking about? Overall the game is great with the core gameplay loop being so solid, but I'd encourage the 1.0 release of the game to have a smooth gameplay experience at all levels you can engage it at, especially given that the NPC editor is a major hook for replayability.
It doesn't matter how well-meaning a person is in the use of generative AI, since there are several enormous caveats to consider in using it at all; Namely, image generators have to be trained using the work of actual artists, only to produce cheap imitations with no actual human thought or effort behind them. It's a downright insult in the case of fan art, because the sum of YOUR work is being soullessly blended and bastardized for something the "fan" "artist" did not make, only to be handed back to you in YOUR honor.
Additionally, while the energy cost of producing a single image might not raise any eyebrows, but continual use of image generation models snowballs into a massive environmental impact (typically since AI users will continually iterate and re-generate outputs to achieve a desired result) and this in turn also incentivizes the creation of more AI datacenters, which are an incredible drain on local power grids and water supplies.
Put simply, there is no artistic, moral or practical argument to be made for allowing it at all.
I'm not exactly sure how it happened, but Saki's Sword has fully short-circuited. No matter how much stamina I have, it won't swing. I've run into this problem before, early in my playthrough, and after not using it for a while it managed to fix itself, but I've run into it again and I'm at a bit of a loss. I think it might be caused by attempting to swing the sword while out of stamina? You could probably replicate the bug by spamming the attack, it seems easy to fall into even if you aren't spamming it.