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GLTF from Umodel crashing the programme

A topic by Dark_Ansem created 61 days ago Views: 81 Replies: 3
Viewing posts 1 to 2
(1 edit)

Title. How can I upload files extracted with Umodel which work in Blender but not here?

Godot Engine v3.5.1.stable.custom_build.848a89252 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 4090/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: ON

ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK

   at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK

ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK

   at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK

ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK

   at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK

ERROR: Condition "ret == 0" is true. Returned: ERR_CANT_FORK

   at: OS_Windows::execute (platform\windows\os_windows.cpp:2987) - Condition "ret == 0" is true. Returned: ERR_CANT_FORK

Hello, ty for the report, can you share with me one of this model so I'll have a look ?

of course, I forgot how to upload here 馃槄

Direct file upload isn't possible here, but could you send me through discord (deakcor) ?