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Dark_Ansem

145
Posts
13
Topics
19
Following
A member registered Dec 13, 2021

Creator of

Recent community posts

Oh nice!

Oh, a complete font, is it not delightful?

Ah well a white outline isn't complicated to add, I think I can manage :)

Are the white outline icons seen in the banner just present in the banner, not also in the files?

oh thanks!

That's great for you, despite my appetite for pretty new icons

It IS taking quite a bit...

Wish, however, seems a bit subtle- I'm not sure how to use it?

yes that was me before realising you have a youtube channel. And yes, I appreciate that they are high maintenance, but they are doable, I am sure, for what my 2 cents are worth!

There, I said it. 

OMG a lamp, well, lamp! this is delightful and I love it.

This is delightful. Dare I ask if the Ulitharid (6 tentacle) variant is coming?

Very high quality pics!

Topic. I really like your animation style.

Beside Winter Forest, which other of your assets you think match well with this one, with some colour-help of course?

Very useful!

More slicing yes?

oooh that's another big sheet.

It's good that you kept the previous old version in case we want to swap the palettes.

omg yes please, more of this cut and slice

Well, isn't this gorgeous!

ohh thank you now it's clear.

oh what's this?

could I get a complimentary copy for providing research and materials? :bigeyes:

Sample would be easiest and best

ahaha well I'm glad that I helped you troubleshoot stuff that you'd have not found otherwise.

Ah, that's new. I don't have a manager so in my experience they're just ignored.

Here is a converted audio file: https://www.mediafire.com/file/kau7l0fs9qtlwah/AUD_BGM_MiasmaLord_Normal.ogg/fil...

Here is all the research I did on the topic.

https://forums.rpgmakerweb.com/index.php?threads/bit-of-testing-with-opus.158209...


How can I attach files here?

What an innovative plugin. Does it also come with support for OPUS files renamed as OGG?

Another log issue:


Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: ON

WARNING: We don't officially support Blender FBX animations yet, due to issues with upstream Blender,

so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.

For minimal breakage, please export FBX from Blender with -Z forward, and Y up.

   at: EditorSceneImporterFBX::import_scene (modules\fbx\editor_scene_importer_fbx.cpp:172) - We don't officially support Blender FBX animations yet, due to issues with upstream Blender,

so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.

For minimal breakage, please export FBX from Blender with -Z forward, and Y up.

ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: The FBX texture, with name: `gobbos (1).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: The FBX texture, with name: `gobbos (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: The FBX texture, with name: `Broze top (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: The FBX texture, with name: `Broze top (4).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

WARNING: Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression

   at: VisualServer::norm_to_oct (servers\visual_server.cpp:346) - Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '0' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '0' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png. Skipping it.

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '1' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '1' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png. Skipping it.

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '2' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '2' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png. Skipping it.

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '3' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '3' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png. Skipping it.

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '4' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '4' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png. Skipping it.

ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: glTF: Image index '5' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png. Skipping it.

   at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '5' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png. Skipping it.

WARNING: We don't officially support Blender FBX animations yet, due to issues with upstream Blender,

so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.

For minimal breakage, please export FBX from Blender with -Z forward, and Y up.

   at: EditorSceneImporterFBX::import_scene (modules\fbx\editor_scene_importer_fbx.cpp:172) - We don't officially support Blender FBX animations yet, due to issues with upstream Blender,

so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.

For minimal breakage, please export FBX from Blender with -Z forward, and Y up.

ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: The FBX texture, with name: `gobbos (1).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: The FBX texture, with name: `gobbos (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.

   at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.

ERROR: The FBX texture, with name: `Broze top (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

ERROR: The FBX texture, with name: `Broze top (4).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.

   at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.

Fair enough, I really hope the 32px version at least comes soon-ish, that's why I purchased this one :)

Has there been any update on this?

That's right, I forget that your animations work mirrored or rotated :) thanks!

Could you explain how the sand animation is supposed to be set up?

New error:


Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: ON

WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.

WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR

   at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR

ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.

ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.

   at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.

ERROR: Condition "_first != nullptr" is true.

   at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

Potions with a sparkle, absolute class.

yes, it doesn't even appear in the viewer. 

There's a new error now erm

Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: ON

ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.

   at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.

ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false

   at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false

WARNING: Collada: Joint has no rest.

   at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.

WARNING: Collada: Joint has no rest.

   at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.

ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA

   at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA

ERROR: Condition "err3" is true. Returned: err3

   at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3

ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.

   at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr

ERROR: Cannot open file 'user://resources/12915/DgnObj_AncientReactor_A_01.scn'.

   at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()

ERROR: Failed loading resource: user://resources/12915/DgnObj_AncientReactor_A_01.scn. Make sure resources have been imported by opening the project in the editor at least once.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_A_01.dae. Make sure resources have been imported by opening the project in the editor at least once.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.

   at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret

Error : 30

ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.

   at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.

ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false

   at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false

WARNING: Collada: Joint has no rest.

   at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.

WARNING: Collada: Joint has no rest.

   at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.

ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA

   at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA

ERROR: Condition "err3" is true. Returned: err3

   at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3

ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.

   at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr

ERROR: Cannot open file 'user://resources/16513/DgnObj_AncientReactor_B_01.scn'.

   at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()

ERROR: Failed loading resource: user://resources/16513/DgnObj_AncientReactor_B_01.scn. Make sure resources have been imported by opening the project in the editor at least once.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_B_01.dae. Make sure resources have been imported by opening the project in the editor at least once.

   at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()

ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.

   at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret

Error : 30

ERROR: Condition "_first != nullptr" is true.

   at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

thank you for the fix!

thank you