Oh nice!
Dark_Ansem
Creator of
Recent community posts
Here is a converted audio file: https://www.mediafire.com/file/kau7l0fs9qtlwah/AUD_BGM_MiasmaLord_Normal.ogg/fil...
Here is all the research I did on the topic.
https://forums.rpgmakerweb.com/index.php?threads/bit-of-testing-with-opus.158209...
How can I attach files here?
Another log issue:
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
WARNING: We don't officially support Blender FBX animations yet, due to issues with upstream Blender,
so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.
For minimal breakage, please export FBX from Blender with -Z forward, and Y up.
at: EditorSceneImporterFBX::import_scene (modules\fbx\editor_scene_importer_fbx.cpp:172) - We don't officially support Blender FBX animations yet, due to issues with upstream Blender,
so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.
For minimal breakage, please export FBX from Blender with -Z forward, and Y up.
ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: The FBX texture, with name: `gobbos (1).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: The FBX texture, with name: `gobbos (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: The FBX texture, with name: `Broze top (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: The FBX texture, with name: `Broze top (4).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
WARNING: Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
at: VisualServer::norm_to_oct (servers\visual_server.cpp:346) - Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '0' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '0' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_baseColor.png. Skipping it.
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '1' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '1' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_metallicRoughness.png. Skipping it.
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '2' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '2' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_normal.png. Skipping it.
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '3' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '3' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_baseColor.png. Skipping it.
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '4' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '4' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_metallicRoughness.png. Skipping it.
ERROR: No loader found for resource: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: glTF: Image index '5' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png. Skipping it.
at: GLTFDocument::_parse_images (modules\gltf\gltf_document.cpp:3096) - glTF: Image index '5' couldn't be loaded from URI: C:/Users/dgali/Downloads/spiderman-green-goblin-pumpkin-bomb/GLTF/textures/Bronze_top_normal.png. Skipping it.
WARNING: We don't officially support Blender FBX animations yet, due to issues with upstream Blender,
so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.
For minimal breakage, please export FBX from Blender with -Z forward, and Y up.
at: EditorSceneImporterFBX::import_scene (modules\fbx\editor_scene_importer_fbx.cpp:172) - We don't officially support Blender FBX animations yet, due to issues with upstream Blender,
so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.
For minimal breakage, please export FBX from Blender with -Z forward, and Y up.
ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: The FBX texture, with name: `gobbos (1).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: The FBX texture, with name: `gobbos (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: This FBX has a material with mapping name: ReflectionFactor which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: This FBX has a material with mapping name: ShininessExponent which is not yet supported by this importer. Consider open an issue so we can support it.
at: FBXMaterial::extract_material_info (modules\fbx\data\fbx_material.cpp:164) - Condition "fbx_texture_mapping_desc.count(fbx_mapping_name) <= 0" is true. Continuing.
ERROR: The FBX texture, with name: `Broze top (2).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
ERROR: The FBX texture, with name: `Broze top (4).png`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport.
at: FBXMaterial::import_material (modules\fbx\data\fbx_material.cpp:544) - Condition "true" is true. Continuing.
New error:
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
WARNING: OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-1.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-1.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-2.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-2.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-3.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-3.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
WARNING: OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
at: _parse_material_library (editor\import\resource_importer_obj.cpp:63) - OBJ: Ambient light for material 'None_Map-4.tga' is ignored in PBR
ERROR: No loader found for resource: C:\Users/dgali/Downloads/GameCube - Metroid Prime 2 Echoes - Warrior Ing/hunter ing/Map-4.tga.
at: ResourceLoader::_load (core\io\resource_loader.cpp:278) - Method failed. Returning: RES()
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-1.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-2.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-3.tga'.
ERROR: Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
at: ImageLoader::load_image (core\io\image_loader.cpp:55) - Error opening file 'C:\Users\dgali\Downloads\GameCube - Metroid Prime 2 Echoes - Warrior Ing\hunter ing/Map-4.tga'.
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
There's a new error now erm
Godot Engine v3.5.1.stable.custom_build.63eecdd5e - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.
at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false
at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
ERROR: Condition "err3" is true. Returned: err3
at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3
ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.
at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr
ERROR: Cannot open file 'user://resources/12915/DgnObj_AncientReactor_A_01.scn'.
at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: user://resources/12915/DgnObj_AncientReactor_A_01.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_A_01.dae. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_A_01.dae'.
at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret
Error : 30
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Continuing.
at: Collada::_merge_skeletons (editor\collada\collada.cpp:2060) - Condition "!state.scene_map.has(nodeid)" is true. Continuing.
ERROR: Condition "!state.scene_map.has(nodeid)" is true. Returned: false
at: Collada::_move_geometry_to_skeletons (editor\collada\collada.cpp:2218) - Condition "!state.scene_map.has(nodeid)" is true. Returned: false
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
WARNING: Collada: Joint has no rest.
at: ColladaImport::_populate_skeleton (editor\import\editor_import_collada.cpp:137) - Collada: Joint has no rest.
ERROR: Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
at: ColladaImport::_create_resources (editor\import\editor_import_collada.cpp:1112) - Condition "!node_map.has(skname)" is true. Returned: ERR_INVALID_DATA
ERROR: Condition "err3" is true. Returned: err3
at: ColladaImport::load (editor\import\editor_import_collada.cpp:1287) - Condition "err3" is true. Returned: err3
ERROR: Cannot load scene from file 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.
at: EditorSceneImporterCollada::import_scene (editor\import\editor_import_collada.cpp:1729) - Condition "err != OK" is true. Returned: nullptr
ERROR: Cannot open file 'user://resources/16513/DgnObj_AncientReactor_B_01.scn'.
at: ResourceFormatLoaderBinary::load_interactive (core\io\resource_format_binary.cpp:939) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: user://resources/16513/DgnObj_AncientReactor_B_01.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Failed loading resource: C:/Users/dgali/Downloads/Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal/DgnObj_AncientReactor_B_01.dae. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
ERROR: Error loading resource: 'C:\Users\dgali\Downloads\Wii U - The Legend of Zelda Breath of the Wild - Blue Flame Pedestal\DgnObj_AncientReactor_B_01.dae'.
at: _ResourceLoader::load (core\bind\core_bind.cpp:76) - Condition "err != OK" is true. Returned: ret
Error : 30
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.