Hey! im trying to make a custom dialect for my game, and im having issues with GMEdit detecting it with my .gml files. it shows up correctly in the project backups section of Preferences, but trying to reload GMEdit or open my gml file in general doesnt seem to be doing anything.
What could i be doing wrong??
{ "parent": "gml2", "name": "Boll Deluxe", "additionalKeywords": ["#region", "#endregion", "try", "catch", "throw"], "indexingMode": "local", "projectRegex": "^(.+?)\\.gml$", "apiFiles": ["api.gml"], "assetFiles": [] }