update: im pretty sure the phasing doesnt actually happen with the base project, but i can indeed assure the slower platforms do indeed not work
Nekonesse
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for some reason, im having trouble with getting Jump Through Platforms to work correctly, randomly the player will phase through them (mainly if i hold the jump button), and then moving platforms that are slower than 1 pixel a frame straight up dont work at all, and the faster the platform is the most likely it seems the player will randomly phase through it. i have made several alterations to the motion script but i havent touched semisolid code at all, mainly just a bit of slope and jump code.
im unsure if this is a problem with the actual framework itself but i dont know what i wouldve edited that couldve caused this so any help would be appreciated.
Oh wait i see the problem here, it is a *project* file so it isnt handled by gmedit, in which case, im assuming there is no way to override the default dialect without a config.ini? which kind of sucks because i already have a configuration file but its called something completely different, so i would have to make completely empy ini files to make the dialect work.
hm.... after trying this im getting an error message after trying to open it in gmedit, drag and dropping it into the app does nothing.
This file does not have an app associated with it for performing this action. Please install an app, or if one is already installed, create an association in the Default Apps Settings page.
Hey! im trying to make a custom dialect for my game, and im having issues with GMEdit detecting it with my .gml files. it shows up correctly in the project backups section of Preferences, but trying to reload GMEdit or open my gml file in general doesnt seem to be doing anything.
What could i be doing wrong??
{ "parent": "gml2", "name": "Boll Deluxe", "additionalKeywords": ["#region", "#endregion", "try", "catch", "throw"], "indexingMode": "local", "projectRegex": "^(.+?)\\.gml$", "apiFiles": ["api.gml"], "assetFiles": [] }
hello, about the release date of MichaelTC, sadly it will most likely not come out by april 2nd, since i have too many things that i want to work and i dont want my mental state to drop. so instead of forcing a release date, when i get to working on MichaelTC ill post updates on my twitter! @Nekonsse