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Nekonesse

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A member registered Apr 02, 2019 · View creator page →

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update: im pretty sure the phasing doesnt actually happen with the base project, but i can indeed assure the slower platforms do indeed not work

for some reason, im having trouble with getting Jump Through Platforms to work correctly, randomly the player will phase through them (mainly if i hold the jump button), and then moving platforms that are slower than 1 pixel a frame straight up dont work at all, and the faster the platform is the most likely it seems the player will randomly phase through it.   i have made several alterations to the motion script but i havent touched semisolid code at all, mainly just a bit of slope and jump code.

im unsure if this is a problem with the actual framework itself but i dont know what i wouldve edited that couldve caused this so any help would be appreciated.

Demonstration here

play the latest ones, they get constant support and are only called old engine because we are currently recoding the game from the ground out so we dont want people to be confused.

Oh wait i see the problem here, it is a *project* file so it isnt handled by gmedit, in which case, im assuming there is no way to override the default dialect without a config.ini? which kind of sucks because i already have a configuration file but its called something completely different, so i would have to make completely empy ini files to make the dialect work.

hm.... after trying this im getting an error message after trying to open it in gmedit, drag and dropping it into the app does nothing.

This file does not have an app associated with it for performing this action. Please install an app, or if one is already installed, create an association in the Default Apps Settings page.

ah, alright, thank you!

Hey! im trying to make a custom dialect for my game, and im having issues with GMEdit detecting it with my .gml files. it shows up correctly in the project backups section of Preferences, but trying to reload GMEdit or open my gml file in general doesnt seem to be doing anything.

What could i be doing wrong??

{
"parent": "gml2",
"name": "Boll Deluxe",
"additionalKeywords": ["#region", "#endregion", "try", "catch", "throw"],
"indexingMode": "local",
"projectRegex": "^(.+?)\\.gml$",
"apiFiles": ["api.gml"],
"assetFiles": []
}

no.

we cant really support different aspect ratios because it modifies the gameplay in alot of different ways, and uh. the game LAGS like shit on normal resolution. loading even more stuff would be awful.

use gamemaker 8.1 or gamemaker 8.2 (unofficial mod) to edit the .gm81 file

its not happening that is my point

it is physically impossible for an android build to happen

Gone.

hello, about the release date of MichaelTC, sadly it will most likely not come out by april 2nd, since i have too many things that i want to work and i dont want my mental state to drop. so instead of forcing a release date, when i get to working on MichaelTC ill post updates on my twitter! @Nekonsse

(1 edit)

Hello! i have some news, MichaelTC will have a confirmed release date of April 2nd 2021! (DiegoTC's 2nd birthday)

also one thing i wanna say, more diegotc and michaeltc will come in the future, though i will make other types of games eventually.

https://twitter.com/Nekonesse/status/1335127422216396808

probably because "o" for the second letter in "ios" and "s" for "steam" and "i" for the second letter in "windows"

and i dont know whatever could be the problem because the first time i uploaded the html (but had to take down because a sprite was missing because i deleted it in the file) it was fine and all i did was delete a room.

12 seconds

Vivaldi. Its a feature which sucks, 

you should change the button to move since when i hit right click it  opens a new tab, so pls change.

cacti farmer*





sorry