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Elementris - inverted tetris with abilites - DevLog

A topic by Mayzavan created Jun 23, 2024 Views: 305 Replies: 7
Viewing posts 1 to 7
(3 edits)

Hi,
I just uploaded my first Godot project,  I played a bit in Unity before that, but nothing big.
The game is inspired by Tetris, but with enemies and abilities from elements.
Don't expect much since I am really just learning and I would love some feedback to get some direction in GameDev in general. 
Game is really small so it should take just few minutes for You to try!
I am planning to follow an advice I have heard from many people and youtubers. At the beginning make a lot of small games to learn so that's what I am doing, but in the end I want to make it feel polished and nice to play. For now it feels a bit weird I believe.

Please try the game and leave any feedback to help me close the project :))

https://mayzavan.itch.io/elementris

I will leave link to original post in here if anyone is interested!
https://mayzavan.itch.io/elementris/devlog/753904/first-elementris-demo-release

(1 edit) (+1)

If you're looking to add more polish, my advice is to focus on the brick texture first - not because it looks bad (it looks pretty good), but because often you want to start with the elements you see the most and make them look signature.

I haven't played the game, but the game page was a bit confusing - having a .zip download, but saying it plays in browser when it doesn't.

(1 edit) (+1)

Oh I see, I attached it by accident. I added links to game itself and You can also check it out here. Thanks a lot for comm
https://mayzavan.itch.io/elementris

Also the brick structure is to change, most of these are free assets i found quickly to have something to code on :)

Hi, Even though lately I'm short on time, because of university exams I found an hour to fix some issues that were really impacting the smoothness of gameplay and how tiring/pleasant it was to play. 

List of changes:

- Now can hold to move

- Fire AOE increased

- Score counts properly

- Spell has small cooldown

- Difficulty adjusted

Also updated list of known bugs and things to do, feel free to leave any feedback so I can update it and work on it. I'm aiming to make a small, nice game, I just started learning and don't want to sit on one project too long, but also want to start learning pushing projects to the acceptable minimum, which for this game, for me, is quite high since I really got into this idea :)

to do:

HUD

Graphics

Sound

fullscreen

few more unlockable elements

save system for points and best score

column player indicator

bugs:

play again doesn't work

sometimes the water won't correctly move all enemies

water OP

air weak

walls probably shouldnt work on whole column

(1 edit)

Hi,
After one exam today I decided to rest before studying tomorrow and the day after tomorrow (seriously). And pushed all changes I wanted to put in here in the last update. The last ones were quite important so I uploaded it here yesterday so the game feels playable at least, but now I hope it looks and feels better. I mostly touched some UI stuff along with changing sprite for the monster and adding some features that increase the game clarity. I added how to play and controls section which I hope are not  too big, I was trying to make them as straight-forward as possible.
For the UI, I changed the fonts, sizes, made sizes of buttons equal etc etc..
Please take a look, give me some feedback about game balance, difficulty or any bugs You can find (PLAY AGAIN BUTTON still doesn't work I know ;-;)

Thanks in advance for Your time below I will attach some before and after photos: (Right is after)

I'm still not sure about background color (specifically the grey board and color of bricks - so feel free to give any suggestions You have)

Sprites for elements and monsters are still to be made and changed, and the music and sounds still to be added!

Oh and fullscreen didn't work as well as scaling of window, so I got rid of that for the time being D:

I created a demo Icon as well inspired on tetris of course 

And yeaah that's probably it for this week! I'll be reading any comments (if there are going to be any XD )
see ya

Hi, the game got some small updates regarding visual, sounds and bugfixes, it should finally be playable now.
For this week I am planning to make the artwork for elementals and adjust difficulty based on feedback (IF THERE WILL BE ANY)
I'm waiting for sounds and music to come and I hope the project will be finished by the end of the next week :)


Amount of time spent so far ~40 hours

SOOOOOOOOO I updated the art, did it myself D:
Now we are just waiting for music and SFX and game wil be fully completed.
Before that I also added the highscore and I guess thats all


hi code is here 

https://github.com/mayzavan/Elementris