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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Bugs and thoughts - 0.74b

A topic by Failnaught created Feb 02, 2019 Views: 446 Replies: 5
Viewing posts 1 to 3
(3 edits)

Hello, this time there wasn't much to talk about, which may be a good sign lol, but anyway, here is a list of a few things i noted on first gameplay.


1- The most obvious bug this time is that if you have a spear or any mid-range weapon on your main hand, you can't approach NPCs by 1 block, it's kind hard to explain with words, but just equip a spear and walk straight on someone and you should see it by yourself


2-This only happened once, but I got the heal wounds price even though i had just cured myself, and was full HP and without any disease


3- I think the Intrine Arm shouldn't be affected by your mutations since it's not a part of your body


4- Now just my opinion, but shouldn't some mutations, like claw, beck, horns, wings, dorsal fin(not sure if it's this name, but the shark like thing on the back), be able to be removed on the doctor?


5- I got a few extra legs but they weren't showing in the character, both on this body anatomy, and also on the inventory page




6- I know that when attacking, you use the weapon of the main hand and sometimes the other hands (let's call secondary hands) follow-up an attack based on dexterity. But shouldn't you use the secondary hand when you reach a situation that the main hand can't attack while the secondary can? E.g, when I had more than 2 arms, I though about using a close ranged weapon on the main hand and a mid-range on the secondary(like spear), so this way, when the enemy was 2 block ahead, I'd start attacking with the spear, and when it got close, I'd use the close-range weapon, but it doesn't work like that, the extra range from the spear was completely ignored.


7-I once found an Item called Butchery Guide, but nothing happened when I used It


8-Sometimes NPCs teleport through the map, It's hard to explain since I don't know what triggers it, but the worst situation where I saw that was in the quest where the bazaar is attacked by bandits and you need to kill them.


9-After using a surgery kit, it stays on your inventory as "0/1 uses", when you try to use again it disappears. But on this case, it should disappear after using it rather than keep it on the inventory.


10-This time what blocked my quest chain was that I was given a quest to Kill Izasna when I had already killed him, making it impossible to kill him again. I think the game should keep track of the main NPCs killed, and when quests like that are accepted, the game check that you already killed him and automatically completes it.

That's it for now.

Oh, also, I got really surprised when I found out that those human pods like things below the Ensis can be opened and there is a mob there, really, such a Wow.

if you have a spear or any mid-range weapon on your main hand, you can't approach NPCs by 1 block

Found and fixed the issue for the next build!


I think the Intrine Arm shouldn't be affected by your mutations since it's not a part of your body

It should be flagged as synthetic and external, and therefore not subject to mutations. I've had some similar issues with other flags not loading properly, so maybe this is related.


shouldn't some mutations, like claw, beck, horns, wings, dorsal fin, be able to be removed on the doctor?

Mutations can be powerful, so having ones that take up slots is a drawback. If you were able to go to the doctor and remove pieces you don't like, getting an optimal build would be much too easy, in my eyes.


...shouldn't you use the secondary hand when you reach a situation that the main hand can't attack while the secondary can?

This is a leftover from old code where you'd have one "Weapon" slot and an "Offhand" slot, with both providing different functions. Since I've moved over to a "hands" system, I still only check the "main" hand while moving. I can see the benefit of checking all available ones before moving too. I'll add it to the todo list.


I once found an Item called Butchery Guide, but nothing happened when I used It

Whoops, a leftover item. You get the butchery ability from Saira now.


Sometimes NPCs teleport through the map

I'm afraid I haven't seen this one. Could you provide an example?


it should disappear after using it rather than keep it on the inventory

Yup, you're right. Not sure why it isn't removing itself from your inventory.

quest to Kill Izasna when I had already killed him, making it impossible to kill him again. I think the game should keep track of the main NPCs killed

Yeah, that makes sense. It does keep track of important NPCs (like Isazna) that are killed already to prevent them from respawning under most circumstances. I'll just auto-complete the quest if that is the case. I put it on the list.

>I'm afraid I haven't seen this one. Could you provide an example?

The bazzar quest was the best example i could think of, this is somewhat random and doesn`t trigger expetions, so it`s hard to find out a common trigger, but it happens when you enter in the village, and i have the feeling it happens more when you enter through the south part of the map.

Oh do you mean enemies are teleporting to random positions when entering a map? This can happen if they occupy the same tile as you are entering into while going into a map.

Oh, yeah, exactly that, though it`s weird to see then warping through the map, good thing it`s intentional

I've made it so they prioritize adjacent tiles instead. Will be less strange.