This week I posted the 1st beta version of my game. It's called Unhurried, because your goal is to "motivate" characters to complete the level as fast as possible.
The game is inspired by the idea to turn upside down our typical interactions with our game characters. Usually we just press a button and they do whatever is needed. But here, it does not always happen. I guess in this way the game can show us how interactions with people in real world happen, and why it's sometimes difficult for people to achieve even obvious goals.
From the tech side the game is written in JS with Phaser framework. And uses C#/.Net on the server. It calls Deepgram API for speech recognition and uses Open AI models to simulate characters.
There are funny effects with often improper recognition of the word "JUMP":).
For now, the game works fine in desktop browsers (except Safari), misses some form validations and proper error messages. But generally, it's possible to play it.
The game can be played on itch.io or on the home page, it's the same version:).
https://lwoleksii.itch.io/unhurried
So I'm very open to any feedback!