Hello everyone, I've seen a couple of video in YouTube about transferring from Blender to Unity. but finally I couldn't solve my problem. Suppose I have created a cylinder in Blender with dimension (2,2,4) . I follow all the instruction in transferring to unity(scale and rotation). Suppose now I want to put this cylinder in a cube(enclose it). I create the cube by PrimitiveCube. But the created cube is always smaller than the cylinder. I defined to script get the cylinder bound and pad it a little bit, It means the cube should be bigger than the cylinder. But it is smaller!!! Have anybody idea how can I import it correctly in Unity? I mean I want to combine an object(imported from Blender) with an object from unity, but they are not match together!!!
Thank for your help