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Importing .glb model with armature makes it invisible

A topic by Teacan created May 22, 2024 Views: 97 Replies: 2
Viewing posts 1 to 3

Hey, 
recently ive been using  Pixelover to render 3d objects as 2d sprites.

now for the first time im facing an issue where the models appear invisible. they still cast shadows and have the bounding box around them as expected but the models themselves dont render. This issue only appears when i import the models with armature.

I did however double check the file and exported it multiple times with different settings. the model and armature works in all other tested applications ( godot game engine, blender, windows 3d viewer, browser) but noit in pixelover.

if there is a way to attach the file i can share it here, but im curious if anyone else has this issue. this is especially confusing because i did the exact same thing before but now it dosent work even if i do everything from scratch

i found the problem. for some reason renaming the model fixed the problem. i have overwritten the original file many times and somehow when reimporting the same model, even in a new project it couldnt load the materials or something. maybe a cache problem.

anyways, while slightly annoying if i just rename the model after every change i do and reimport it it works.
closing the discussion

Hey, after renaming the model PixelOver is handling it as a new file but the issue is quite strange.

But yes you can attach your file by replying the PixelOver support email if you well received it.