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Kemopop!

Active puzzles and cute furry boys! · By Kemohaus 18

Very Cute and Addicting Game - Some Feedback

A topic by Paw Inspector created 10 days ago Views: 337 Replies: 1
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I really enjoy puzzle games like these! I've never actually played the original suika game but I have played a furry version of essentially the exact same thing called VFurrika. That game is okay but there are a lot of things that game does wrong that this game excels at!

First and foremost, it's amazing to see the delineation line of failure so that I know for sure how close I am to losing, but even then, I like that there is a countdown before actually losing giving me time to salvage the situation! I like the different game modes, too. While VFurrika (and Suika Game, I guess) is a cute and simple puzzle game, the addition of other game modes and powerups keeps things fresh and fun to play for... quite a while, actually XD Easily very addicting.

As for the feedback portion of this, there really isn't much I can say about it. I appreciate how time stops when the board is refilling. But, about the timers (the timer before another ball drops and the combo countdown timer), I think the ball drop timer is a little too small and high up on the screen that I didn't notice it for a good few minutes at first. The position might not need to be changed if it were a different color, something darker or more obvious to make it stand out against the background -- it camouflages with the background quite a bit.

Also, about the timers, again, I like that it stops when the board is refilling, but I think it should also stop for a couple of other reasons: after using your special ability and after leveling up/the character changes.

Firstly, whenever I use my special abilities, especially the ones that clear out entire sections of the board causing all the balls to move around a lot, I wait for the balls to settle again before continuing on. I noticed that after I use the ability, the timer is still going so I don't really have a chance to reevaluate the position that the board is going to take before being forced to make my move one way or another.

Secondly, I love the characters! The art is adorable, and of all the games on here, I am so glad I finally found something with cute males and their penises! I would like a chance to admire their bodies as I unlock (because I know I can come back later and look through the gallery, but if they're going to change during the game, I'd like to admire my reward for unlocking that as I do). I think that as you level up and the character's portrait changes, the timers should stop for a moment and maybe draw attention to the character's portrait changing so that we can admire it before resuming the gameplay.

That's pretty much all I have to say about this game! I absolutely love it and am definitely going to buy it to support it when I have the chance!

Developer

> I think the ball drop timer is a little too small and high up on the screen that I didn't notice it for a good few minutes at first. The position might not need to be changed if it were a different color, something darker or more obvious to make it stand out against the background -- it camouflages with the background quite a bit.

This should be better with today's update!!! I was thinking about this, the width of this bar now fills the entire gap between the game window and the playspace.

> I think that as you level up and the character's portrait changes, the timers should stop for a moment and maybe draw attention to the character's portrait changing so that we can admire it before resuming the gameplay.

I understand the reason, but I don't really want to do this since I think it'll interrupt the pace of the game. I'm fine with it just being something that happens on the side, and the reward is what you get for the gallery later @w@