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> I think the ball drop timer is a little too small and high up on the screen that I didn't notice it for a good few minutes at first. The position might not need to be changed if it were a different color, something darker or more obvious to make it stand out against the background -- it camouflages with the background quite a bit.

This should be better with today's update!!! I was thinking about this, the width of this bar now fills the entire gap between the game window and the playspace.

> I think that as you level up and the character's portrait changes, the timers should stop for a moment and maybe draw attention to the character's portrait changing so that we can admire it before resuming the gameplay.

I understand the reason, but I don't really want to do this since I think it'll interrupt the pace of the game. I'm fine with it just being something that happens on the side, and the reward is what you get for the gallery later @w@